Armor protects certain Monsters from Range and Melee attacks from receiving damage to their Health.

Armor protects certain units from range and melee attacks by receiving damage to the unit's armor instead of their health for as long as the armor is in place. Normally no damage would be done to Health from Melee or Ranged attacks when it hits Armor, even if the damage exceeds the remaining Armor on the unit. The Piercing ability is an exception to this rule, where extra damage beyond the Armor amount is applied to Health.

Armor is indicated by the shield icon that appears above the health statistic on the card. Armor varies based on the card itself as well as the level of the card. Many cards have no armor unless it is gained through another card's ability, such as Protect.

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