Release Notes

General Updates
- The 5th Anniversary event page has been removed from the shop.
- Made some minor text clarifications on the card rental tab.
- Added a notification if you attempt to cancel a seasonal rental that it cannot be cancelled early.
- Removed the total DEC Total Supply from the DEC Management screen, as that number is only a representation of the DEC on Hive Engine and was confusing to users.
Items Hotfixed into the Game Prior to the Release
- The battle servers were migrated to a new architecture that should provide more stability and better scalability going forward.
Updated Terms of Service
- The terms of service have been updated to add brawls and tournaments to the game modes where using automated play is prohibited per this passed proposal. Language has also been added to expand what is considered illegal modes of play for Ranked Modern, Tournament, and Brawls per passed proposal here.
- Users will need to accept the updated terms of service on next login.

Getting The Focus You Want
- You can now get additional re-rolls on your daily focus by burning in-game Vouchers. The cost per re-roll per league is:
League | Cost |
Bronze | 0.5 Vouchers |
Silver | 1 Voucher |
Gold | 5 Vouchers |
Diamond | 10 Vouchers |
Champion | 15 Vouchers |
General Updates
- We have added a Card Collection filter that shows cards that “Can Be Rented”. These are cards that are owned by the current player, that are not on the market, that are not soulbound, and have not been played recently, so would not have a cooldown for other users.
- Fixed an issue with max level cards not displaying their collection power bonus on the Tech Modernization displays.
- Fixed an issue where the Lock option was incorrectly appearing as active for some cards on the Card Collection view.
- Added the bcx, land_base_pp, and land_dec_stake_needed fields to the card collection API results.
Items Hotfixed into the Game Prior to the Release
- Fixed the circulating supply for cards not updating on the display.
4th Riftwatchers Airdrop - Sea Wreck

- The fourth Riftwatchers airdrop card, Sea Wreck, has been added to the game. It can now be found by opening packs and anyone that bought packs before 6:00 am EDT / 10:00 am UTC Thursday, September 7 will have a 1/250 chance per pack of getting one airdropped. For every 250 packs purchased, you will receive one guaranteed card. And for every card airdropped, there is a 4% chance that it will be a gold foil card instead of a regular foil.
General Updates
- The timer on additional energy purchases now resets at midnight UTC, the same time that the daily focus ends.
- Rolling a new Daily Focus will no longer reset your focus points, as the timer no longer resets after the change where all players' focuses end at midnight UTC.
- Cleaned up some text that had underlying links on our various e-mails that was causing some browsers to flag them as suspicious.
Gameplay Updates
- Fixed an issue where using Zyriel would cause surrenders when Life was an inactive Element.
General Updates
- Added changes to try to prevent Novice bots from getting incorrectly paired outside that league.
- Added a new Card filter option, “For Rent, Not Rented”, that will display all cards listed for rent that have not been rented out. For better clarity, Rented Out was also renamed to “For Rent, All”.
- Added functionality to support time limited promotional codes in future giveaways.
Items Hotfixed into the Game Prior to the Release
- Fixed a UI issue preventing Spellbook purchases from working properly (shortly after the last release).
Gameplay Updates
- Changes have been introduced to try to prevent duplicate battle submissions by adding some delays before the client will resend the same submit team transaction. The handling of the error message saying that the battle has already been resolved has been improved, and should no longer require a confirmation if the battle is currently being displayed on the UI.
General Updates
- Base Production points and Staking cost for land have been added to the cards information, along with code to populate them when a card is minted or combined. We will be back populating all cards with this data as a pre-requisite for land v0.15 going live over the next several days.
- We have updated the underlying database version to a newer release, which should provide better performance. We are also removing several terabytes of unused, archival data from the active database to reduce system costs.

Gameplay Updates
- Dispel has been reverted to trigger after damage has resolved. It was not intended for it to go through Divine Shield or Armor buffs, as it is already an extremely useful ability.
- Amplify will now persist until the unit supplying it is removed from the field. This is to make it more in line with other buff effects.
- Weapons Training should now be properly removed on death. Previously there were cases where the monster with No Attack could die, and when it was resurrected it would incorrectly retain its Weapons Training buffs.
General Updates
- Attempts to enter the same tournament more than once will now automatically refund duplicate payments.
- Fixed an issue with Seasonal rentals, paid for with Credits, incorrectly calculating amounts. If DEC was under peg, it would improperly refund a fraction of the Credits at the end of the rental, at Splinterlands expense.
- Fixed an issue with how Season rentals were renewed. Renewing a Season rental will now immediately pay the full amount and may no longer be cancelled early.
- Fixed the calculation of the amount of Credits to refund on a cancelled rental, by basing it on the price of DEC at the time of the original payment.
- Liquidity pool rewards should now only show 3 degrees of precision.
- Fixed a long standing memory leak on the battle servers, that has been a blocker from us transitioning those servers to our newer instanced server architecture.
Items Hotfixed into the Game Prior to the Release
- Fixed an issue with loading player history, when passing certain arguments to the API (shortly after the last release).
- Fixed an issue with filtering Summoner cards using abilities on the Tech Modernization Collection/Card Market pages.
- Fixed an issue with opening packs on Mobile, introduced when BCX was added as a card property in preparation for land.
- We have finished our audit of the WAX bridge:
- We fixed 6393 Cards that were stuck and returned them to the last owner of the NFT.
- We found 745 cards that were sent to sl-wax as part of a referral program, that were sent from sl-giveaways, we have sent those cards to SPLINTERLANDSTV for future prizes.
- We found 506 cards that were burned on WAX that we also burned on HIVE.
- The 9575 DEC produced from burning cards we also burned by sending to null.
General Updates
- You can now use Genesis League Sports Governance Tokens (GLX) and Genesis League Sports Stablecoins (GLUSD) to purchase Credits.
- Simplified several rental cooldown checks to ensure that rented cards don’t have cooldowns.
- Fixed a display issue in the Tech Modernization card market where it was incorrectly showing cooldown timers on cards.
- Updated most of the ability tooltips to provide more detailed information.
- Edition and BCX have been added onto cards, and BCX will be recalculated whenever cards are combined. Previously, we would always calculate out the BCX value when needed.
- Some minor text clean-up on the License store page.
- Some changes were made to improve performance when pulling recent transaction history.
Items Hotfixed into the Game Prior to the Release
- Fixed an issue with some market items not being purchasable when the seller had 0 DEC. (shortly after the last update).
- Added the ability to open Riftwatcher packs on Mobile.
- Replaced the Contribute DEC option on Mobile with Contribute Guild Power, which you still need to get via the website currently.
- Fixed an issue on Mobile where you needed to get out of Novice in Wild to see chests, even if you were in Bronze or higher in Modern.
Riftwatcher (Packs) Begin To Depart

- A daily burn of Riftwatcher packs has been implemented, per this passed DAO proposal. The store supply will be reduced by 15,000 packs a day at 9 AM UTC, while the supply lasts.
TeraBlock Splinterlands Token Market
- One of our third party partners, TeraBlock, has set-up a new site where you can exchange a large list of various cryptocurrencies for SPS or DEC. All purchasing of DEC and SPS via crypto is now being directed to this site.
General Updates
- Fixed a potential rounding error on external SPS balances, by always rounding down. Trying to transfer more than was actually in a wallet on an external network could cause it to error/display large transfer gas fees due to this.
- Adjusted the initial card rental payments to come from the escrow account, instead of directly from the renter, and the full amount for the rental is paid into escrow instead of the total minus the first day.
- Multiple payments on a card market transaction will now be grouped into a single payment. This will mainly be seen on the seller’s side, i.e. if someone buys 5 cards from you in a single transaction then you will see a single market fee and burn fee that are the sum of fees from all 5 of the purchases.
- Made some changes to the transactions/history API to address getting duplicate entries for transactions.
Items Hotfixed into the Game Prior to the Release
- The XP/BCX for Prince Julian, Archmage Arius, and Mighty Dricken have been corrected to reflect max level cards.
Tech Modernization
- An issue on the Collection screen where the Combine button would inappropriately be active when you had both gold foil and regular foil cards selected has been addressed.
General Updates
- The passed DAO proposal to remove the restrictions on the DAO claiming liquidity rewards has been implemented.
- The card market processing of payments has been reworked so that there is now a counter-party, a.k.a. the account that sent the tokens, on the balance history for most card market transactions. Note that this will only be for new transactions, and we will not be attempting to back populate this data.
- You can no longer query the unclaimed balance history of system accounts, as some of them have so much data that the query would adversely impact system performance.
- We will no longer be processing any battle transactions sent to other addresses than the standard https://battle.splinterlands.com. A few other addresses were accepting them previously, and we are removing this to simplify monitoring Modern Ranked activity.
- Added some additional error information on failed team submissions.
Items Hotfixed into the Game Prior to the Release
Human Only Modern League
- Per the passed DAO proposal, we have updated the terms of service to reflect that automated play is prohibited in Modern Ranked.
- Changes have been put into place to try to prevent non-manual play from being processed for Modern Ranked battles. If you run into issues while playing manually, please contact Support for assistance.
- The next time you login, you will be presented with the updated Terms of Service and need to agree to them to continue to battle on the site.
Tech Modernization
- Account Security has been updated to show granted authorities, as well as the ability to delegate out authority to other accounts from that screen.
- When creating an account, we will now require a “strong” password be used, per NIST password standards.
General Updates
- The Team Creation music has been updated with different tracks that sync better to the selection timers.
- Added the ability to pass a minQuantity and/or a maxQuantity argument to the Rental Bids API, which will filter the listings returned based on the min/max amount of tokens (SPS) being requested.
- Fixed an issue with gold foil Alpha/Beta Epic cards showing as the wrong level on the main market display.
- Improved the performance on updating account balances. Nothing players will likely notice individually, but should help improve our system performance in general.
Items Hotfixed into the Game Prior to the Release
- Fixed an issue with player balances not accepting lists of users (hot fixed shortly after the last release).
- Fixed an issue where moving the last card off of WAX with the filter set to On Wax would break the collection view (hot fixed shortly after the last release).
- Fixed an issue where certain accounts using Metamask login couldn’t properly login.
- Fixed an issue where Alpha/Beta edition cards wouldn’t enable the combine option on the UI properly under certain conditions.
- Cards from failed historical Eth mints have been returned back to the sender.
- Improved the stability of our processes talking to external chains.
- Added missing Ability descriptions to the Mobile version.
- Fixed Kra’ar Xoc not displaying properly in battle on the Mobile version.
- Updated the Focus timer in the Mobile version to reflect the new reset.
Daily Focus Re-Focused
- We have changed the daily focus reset to be at midnight UTC.
- The focus timer is now a fixed period, so if you wait to claim then the countdown for the next day will already be in progress. If you wait until 4 hours after reset, you’ll have 20 hours to earn points towards your next focus rewards.
- Resetting a focus no longer resets the timer.
- The intent of this change is to remove the advantage automated accounts have in being able to reliably claim rewards immediately at their reset time each day, while human players tend to fall behind and feel unduly pressured to try to be online to claim as soon as their focus expires.
Gameplay Updates
- An issue where expired rentals and cancelled delegations would not always disappear from the Team Creation selection has been addressed. This should hopefully cut down on issues where this would cause surrenders due to the team being considered invalid.
- The Brawl team selection timer has been extended to a full 3 minutes.
- Stunned monsters will only become unstunned on a later round than they were stunned. There were some odd situations with retaliate and Stuns where a Stun could effectively clear during the same round.
- Monsters with Life Leech and Dispel will no longer gain life that was removed due to Dispel removing bonus health.
- Monsters with Double Strike that die and return to play via Rebirth or Resurrect during their first attack will now skip making a second attack on that turn.
- As part of creating a human only league, battle operations submitted on-chain will no longer be processed. Almost no one submits on-chain anymore already, due to issues where your team can potentially be seen in advance.
Tech Modernization
- Added the missing Terms of Service link and Copyright information to the footer of the Tech Modernization pages.
- Added a warning on purchasing DEC/SPS pages when Transak is selected, that it is not available for all countries - namely the U.S.
General Updates
- Fixed an issue with the UI display of estimated reward calculations, where league limits for rating points used in the reward calculations were not being enforced.
- Delegated cards now appear as available sooner. Previously, if you were currently doing battles when they were delegated out then there might be some delay before they appeared.
- Added the ability to delegate Tokens via delegation authority.
- Updated the WAX wallet version we are using to address problems being able to talk to the WAX Cloud wallets.
- Fixed an issue with the DEC supply failing to include the amount of DEC held in escrow for rentals.
- Gold foil summoners will now have their level and star icon display in gold text on the battle display.
- Tokens have been split into active and archived tokens, for tokens we issued that essentially had a limited life span - like Splinterfest tickets (SLFEST_2022_GA) or Halfling Alchemist redemption tokens (ALCHEMIST). Essentially anything that no longer has any in-game purpose has been moved to the archived list. These can still be see by querying a new API
players/archived_balances
, which behaves the same asplayers/balances
except that it returns these archived tokens. The players/balances API will now only return active tokens. - Disabled accepting HOOP and PGU for Credits due to low trading volumes.
- Updated some Splinter Bites to remove incorrect information.
- Updated the public facing API documentation.
Items Hotfixed into the Game Prior to the Release
- Fixed an issue with SPS rewards not displaying on the mobile version of the site (shortly after the last update).
- Fixed an issue where the Locked icon was incorrectly not enabled for some cards.
- Fixed an issue with the market volume not being updated on the metrics data used by some third party sites.
SPS Staking Multiplier for Ranked Battle Rewards

- Collection power requirements for advancing to higher leagues have been removed! Instead there will be a reward multiplier based on the amount of staked Splintershard tokens (SPS) the winning player has, including both staked SPS that they own and staked SPS that has been delegated to them. For full details of this change, see the announcement post here. To assist with this change and to provide players another method of increasing their staked SPS, a SPS Rental Market has also been introduced.
SPS Rental Market

Behold, a new market!
- A new market has been added for renting staked SPS delegations. This market operates via a bid system, where you can place a bid asking for an amount of SPS to be delegated for a certain amount of Dark Energy Crystals (DEC) or Credits. All rentals on this new market are for a one week duration and cannot be removed early. Note: All delegations need to be removed manually after the rental duration has ended with this initial release.
Riftwatchers for DEC
- As per the recently passed DAO proposal, Rifwatcher packs will now be priced at 5000 DEC instead of $5 USD worth of SPS.
Tech Modernization
- Fixed an issue with the display of BCX sum calculations on the new Card Market and Collection that was showing incorrect values for some older sets.
- Filter selections now persist between the Market and Collection.
- Gladiator Cards now appear under Modern on the new Market and Collection, and not just Wild.
- Made some spacing tweaks on the card details page.
- Fixed an issue where some older sets did not properly display partial level advancement on the card image when they are selected.
- The Wild icon now defaults as highlighted, since that is the default selection. This also is the default selection on a filter reset.
General Updates
- Per this passed DAO proposal, all market transactions will now have a set 6% fee. 4% of this fee will go to the market that the sale took place on, while 2% will be burned to reduce the Dark Energy Crystal total supply.
- The Nightmare Pack sale has ended, and they are no longer available for sale from the Shop (as of 4 PM EST following this update going Live). They can still be found on the non-card market.
- The Welcome Back page has bee updated with a link to these notes!
- Unstaking tokens and cancelling unstaking tokens now requires Active Key authority.
- The way initial rental payments are handled has been updated to function like all other market transactions. The owner of the card will now receive the full amount of DEC, and then fees will be deducted - as opposed to the renter paying/seeing the fees on their end.
Items Hotfixed into the Game Prior to the Release
- Fixed an issue with Credits costs calculating/displaying incorrectly on the Market (shortly after the last update).
- Fixed an issue with Untamed Cards not appearing when the Modern filter is selected.
- Fixed an issue with Untamed Cards not appearing as the proper level on the Market and Collection.
- Fixed an issue with Cooldown tooltips not appearing on the Market and Collection.
- Fixed an issue with the top bar of the Market floating incorrectly on some browsers.
- Fixed an issue with the season reward claim button not appearing under specific conditions.
- Added a Nightmare Pack Icon on Hive Engine & fixed the broken icons for other packs.
Softer Season Resets
- The season rating reset values have been adjusted to reset users to the mid-point rating of the new league tier, instead of the bottom. This is to prevent the issue where a single loss could drop players into an entirely lower league at the start of the season. This will apply at the end of the current ranked season. You can see the changes on the below table:
League | Old Rating Reset | New Rating Reset |
---|---|---|
Novice | No Reset | No Reset |
Bronze III | 100 | 100 |
Bronze II | 300 | 300 |
Bronze I | 400 | 500 |
Silver III | 550 | 600 |
Silver II | 750 | 850 |
Silver I | 1000 | 1150 |
Gold III | 1300 | 1450 |
Gold II | 1600 | 1750 |
Gold I | 1900 | 2050 |
Diamond III | 2200 | 2350 |
Diamond II | 2500 | 2650 |
Diamond I | 2800 | 2950 |
Champ III | 3100 | 3250 |
Champ II | 3400 | 3550 |
Champ I | 3700 | 3850 |

These can be found in-game on the League Rewards information on the League Details off of Battles.
Tech Modernization
- The Card Market and Collection screens have been moved to the Tech Modernization client!
- The music on the Collection and Market will now persist through card selection, rather than ending and restarting on navigation.
- You can now look up cards by the card’s name.

General Updates
- The Burninator, The Incinerator, and The Scorcher titles have been added to the game, which will be awarded when the 5th Anniversary Event ends following the update.
- We have added the ability to filter
card\history
API results by the transaction type value by passing in a transfer_types argument. This can be a single value, or a comma separated list of values. As an example, https://api.splinterlands.com/cards/history?id=C3-351-1THV3X4HCW&transfer_types=current,market - Corrected some additional text that used Splinter in the place of Element.
- The majority of card creation information has been back populated from pack openings and reward cards. There are still some special cases, like certain promo cards, that haven’t been added yet.
Items Hotfixed into the Game Prior to the Release
- Fixed an issue with attack animations not displaying the graphics correctly (shortly after the last update).
- Fixed an issue with Alpha/Beta edition cards not filtering properly on the main card market page (shortly after the last update).
- Fixed an issue where accounts with only ranked battles in only one format were having issues playing (shortly after the last update).
- Fixed an issue where rented cards were incorrectly being included on the main card market summary results.
- Fixed an issue where gold foil Untamed core cards were not filtering properly on the main card market page.
- Fixed an issue where Packages could not be purchased.
Gameplay Updates
- We have made some changes to the interaction between buffs and debuffs to prevent situations where +2 buffs would incorrectly be removed by a -1 debuff under specific conditions.
- Season reward chest type should no longer reset to Bronze if you skip playing an entire season. Like rating, it should now carry over from the last season finished.
General Updates
- The last portion of a major overhaul of our internal card market functionality has been implemented. Most of this should be invisible to players, but should improve market performance. The main item of note is that the initial card display will now only update once per minute, so if you see discrepancies between the main page listing and the actual amount of cards for sale, this will likely be the cause.What is displayed here will now be updated once per minute.
- Fixed an issue that could lead to incorrect collection power adjustments when rentals ended and recalculated all the collection power on accounts to ensure it was correct.
- Fixed an issue where the old version of the UI would not always respect the Hive Keychain node selection when broadcasting transactions.
- The minting information for cards will now be carried over onto combined/burned cards and appear on
cards/find
API results. This will initially be blank for all historical combined card records, but we will back populate the data as a separate future project. - The last market sale price and token will now be populated onto
cards/find
andcards/history
API results. This will initially be blank for all historical sales, but will be populated going forward. - The tool tip text for gold foil only versus all cards being available in brawls has been updated for better clarity.
Items Hotfixed into the Game Prior to the Release
- Improved the query we are running to pull the lowest priced cards by level for better performance (shortly after the last update).
- Corrected (reduced) the circulating supply of some Alpha, Beta, and old Promo cards. When the game was initially released, cards were pre-minted for packs, instead of being created at the time of opening (which has been the current method for a long time now). A number of these cards were still in lingering in the data with no assigned owner, and have now been removed. The list of cards removed can be found here.
Guild Contribution Rework
- The upgrading of Guild buildings has been switched from Dark Energy Crystals (DEC) to Guild Power, which is purchasable with DEC or DEC-B. This change makes it possible for players to take 90% of Guild Power back when leaving a guild, rather than it being permanently donated. For full details of this change, see the announcement post here.
- Any previous donations of DEC to a guild building remain permanent and cannot be taken with you if you leave a guild.
- This change introduces a 7-day probationary period before gaining most guild benefits to encourage people to join guilds for the long term.
- Blood Stones and Power Stones, for use with Gladius Cases, can now also be purchased with DEC-B.

General Updates
- Fixed an issue with the new player workflow not working properly with the changes to the shop page for the promotional events. It should once again properly direct them through a Spellbook purchase.
- The
cards/history
API has been improved to include the combine history of a card, as well as the transfer history. - Fixed the display of Anytime Tournament prizes in Currency Activity to be noted as Tournament Prizes.
- We are now capturing mint information on the cards themselves, logging the block and transaction information. This data will appear on the
cards/find
API results. Note: This will only appear on cards generated after this patch. We will look at back populating this information onto older cards in the future, as a separate project. - Some performance improvements were made to how we get users card collection data. This is likely not noticeable as an individual player, but reduces load on the system overall, as this is the most frequent information being queried.
- Corrected a minor typo on the Soulkeep shop page.
Items Hotfixed into the Game Prior to the Release
- Fixed an issue with 30 day Market Activity not displaying (shortly after the last update).
- Fixed an issue with the 24 Hour sale volume not displaying (shortly after the last update).
Survey Boosts Expired
- The initial duration for buying survey boosts has ended. You can still survey deeds, but there is no longer the option to add Building In A Box, Time Crystals, or Unstable Totem boosts.
Market Updates
- Some changes have been made to improve market performance. There should no longer be the odd delay where a cancelled, or completed, item would still show up on the active market items API (
market/active_status
) and should now immediately appear in the completed market item (market/completed_status
). - At the request of a third party market, we have added an additional sort option to the
market/market_query_by_card
API - low_price_by_level. Passing this as the sort option will return the lowest price/bcx cards per level for all levels of that card, with a default of 10 and a limit of 100 cards. To fully rehash the options for this API:- id (also accepts card_detail_id) - a required integer for the specific card to be looked up on the market.
- gold - optional parameter that will filter to gold on ‘true’, otherwise defaults to showing regular foil.
- type - optional parameter that will filter to rentals if ‘rent’ is given, defaults to items for sale.
- rental_type - optional parameter, only used for rentals that will filter to seasonal rentals if ‘season’ is passed, otherwise defaults to daily rentals.
- fee - optional parameter, integer version of the fee (i.e., 500 = 5%) that will filter to only show items that are greater than or equal to the value. Default is 500 as the normal in-game market.
- edition - optional parameter, integer value that specifies the edition of a card. Only needed when Alpha/Beta cards share an ID. If there is only one edition of a card, it will default to that. For Alpha/Beta it will default to Alpha if not passed.
- sort - optional parameter, can be 'low_price_by_level', 'low_price', 'high_price', 'low_price_bcx', 'high_price_bcx', 'high_bcx', or 'low_bcx'. The default value is low_price_bcx.
- limit - optional parameter, integer value that limits the number of results returned. Default is 200, maximum is 1,000 normally, when using low_price_by level the default is 10 and maximum is 100.
- level - optional parameter, integer value that will only return cards whose level is of the given value. If not set, returns all cards. This overrides min_level and max_level options and is unused with low_price_by level.
- min_level - optional parameter, integer value that will only return cards at this level or greater. May be combined with max_level, but not level and is not used with low_price_by_level.
- max_level - optional parameter, integer value that will only return cards at or below this value. May be combined with min_level, but not level and is not used with low_price_by_level.
General Updates
- The Novice/Practice Bots are now explicitly excluded from the leaderboard. Because the Practice bots mimic their opponent's rating to get matched up with them, this could lead them to temporarily showing up on the Bronze leaderboard.
- Fixed a handful of cards with incorrect Collection Power in the database. Previously, we were calculating out a cards collection power every time it was referenced, but have moved towards using the already recorded value on the card. This lead us to discover some of the values were incorrect in the database, though it wasn’t noticeable in-game previously. As part of this, we have also recalculated everyone’s collection power to ensure it is set correctly.
- Fixed an issue with $/BCX incorrectly rounding on the in-game market display, which should lead to a more accurate value being shown on the market.
- Fixed an issue with the player name, instead of the WAX address, appearing on the notification when transferring packs or land tokens to WAX.
Items Hotfixed into the Game Prior to the Release
- Fixed an issue with Chaos Legion, Riftwatchers, and Nightmare packs on WAX not showing up on the Transfer balances.
The Great Conflagration Begins

- The 5 year Anniversary Event is now live. You may burn DEC, or DEC-B, for Guild Points and potentially entries in a giveaway as described in this post.
- You will be able to burn DEC to receive Guild Points at a 1:1 ratio. Guild points will be usable in a future update, that is expected to come out prior to the end of this event.
- For every DEC spent, you will also receive points towards a burning leaderboard. The top 200 accounts will receive prizes, and every 10K points from burning will qualify accounts for an entry into a random prize giveaway that includes Packs, Plots, and Runi. See the announcement post for full details.
Default Locking
- The Settings page has been redesigned to include two new options to enable card or pack locking by default. You have the option to set a default number of days, and to lock cards from packs and rewards as soon as they are obtained.
General Updates
- There have been some changes to the APIs used by third party card markets,
market/for_rent_by_card
&market/for_sale_by_card
, as well asmarket/market_query_by_card
used by the in-game card market. The APIs have essentially had their results synced up, as an example market_query_by_card now includes last used block and the for_sale and for_rent APIs now include price_bcx and level. The arguments formarket/market_query_by_card
remain unchanged, and can be found in the earlier release notes here. Themarket/for_rent_by_card
&market/for_sale_by_card
now accept the following parameters:- id (also accepts card_detail_id) - a required integer for the specific card to be looked up on the market.
- gold - optional parameter that will filter to gold on ‘true’, otherwise defaults to showing regular foil.
- rental_type - optional parameter, only used for rentals that will filter to seasonal rentals if ‘season’ is passed, otherwise defaults to daily rentals.
- fee - optional parameter, integer version of the fee (i.e., 500 = 5%) that will filter to only show items that are greater than or equal to the value. Default is 500 as the normal in-game market.
- edition - optional parameter, integer value that specifies the edition of a card. Only needed when Alpha/Beta cards share an ID. If there is only one edition of a card, it will default to that. For Alpha/Beta it will default to Alpha if not passed.
- level - optional parameter, integer value that will only return cards whose level is of the given value. If not set, returns all cards. This overrides min_level and max_level options.
- min_level - optional parameter, integer value that will only return cards at this level or greater. May be combined with max_level, but not level.
- max_level - optional parameter, integer value that will only return cards at or below this value. May be combined with min_level, but not level. Note: These APIs return all cards under these filtering option in unsorted order, for performance reasons. We suggest using
market/market_query_by_card
when possible.
Unlimited Power
- The cap on purchasing additional energy has been removed. Instead, the cost now scales up by 50% after every 25 additional energy purchased per day.
SPS Airdrop Revisited
- We have added a link on the SPS Management page to go back and claim unredeemed SPS air drops from Hive, Binance, Wax, or Ethereum assets.
- Since the Steem and Tron bridges are no longer running, if you have air drop claims from those assets you will need to contact support and provide proof of ownership of those accounts by sending a transaction from them, and we will assist with redeeming those claims. You can check outstanding air drops via an API calls of https://api.splinterlands.com/players/sps_airdrop?address=<wallet or account name as appropriate for the chain>. Note: All airdrops require the signature of the wallet you are claiming against, we will be unable to process any airdrops without a transaction.
Initial API Documentation
- We have released some very basic API documentation at https://api.splinterlands.com/doc. This is generated documentation, so there is not a lot of details on what each API does, but hopefully the third party developers can expand upon this information to make it easier for the community to build tools.
General Updates
- Added back in the second layer of sorting when sorting by Price or BCX on the card market.
- Added an e-mail to both the new and old e-mail addresses when an e-mail is changed on an account.
- The Currency Activity code was cleaned up to resolve some uncommon issues where data would fail to display.
- Fixed several places where we incorrectly directed people to go to Discord for support, and replaced the text with a link to the support site.
- The card history API has been reworked to return a card transfer history. Previously this would try to return all transactions a card was noted on, which would almost always time out. Example link: https://api.splinterlands.com/cards/history?id=C4-139-OH0SNBNCPS
- The deprecated API cards\reveal_quest_reward has been fully removed. This was from the prior quest system and no longer had any functionality associated with it.
- Some performance improvements for how we pull card collection data.
Items Hotfixed into the Game Prior to the Release
- Fixed an issue where Resurrect clearing Cripple was incorrectly also restoring current health (shortly after the last patch).
Account Security & Changing Email
- A new Account Security page has been added to the drop down option menu. From this section you can set an e-mail if none is associated with your account, verify your e-mail address is valid, change the existing e-mail on an account, change your password for your account, or request your keys after buying the Spellbook.
- As noted above, we have added the ability to change the e-mail associated with your account in-game. This functionality requires active key authority and the new e-mail cannot already be associated with another account. Support has put together a guide for this process that can be found here.
Gameplay Updates
- Resurrection and Rebirth have been updated to properly clear Affliction, Blind, Cripple, Halving, Poison, Snare, and Weaken. Recharging is also now reset.
General Updates
- We have updated the way cards for sale and rent are pulled from the system to only return the 1,000 that are actually displayed. This should improve the load time for listings and reduce data transfer amounts. Previously it would return all cards for sale, then sort on the UI side.
- For third party developers, the new API is
market/market_query_by_card
. An example of a basic query would be: https://api.splinterlands.com/market/market_query_by_card?id=411However, there’s a lot of flexibility in what market data you can query. A more complex example would be: https://api.splinterlands.com/market/market_query_by_card?id=411&gold=true&type=rent&rental_type=season&fee=400&level=3&limit=300&sort=low_price The arguments for the api are:- id (also accepts card_detail_id) - a required integer for the specific card to be looked up on the market.
- gold - optional parameter that will filter to gold on ‘true’, otherwise defaults to showing regular foil.
- type - optional parameter that will filter to rentals if ‘rent’ is given, defaults to items for sale.
- rental_type - optional parameter, only used for rentals that will filter to seasonal rentals if ‘season’ is passed, otherwise defaults to daily rentals.
- fee - optional parameter, integer version of the fee (i.e., 500 = 5%) that will filter to only show items that are greater than or equal to the value. Default is 500 as the normal in-game market.
- edition - optional parameter, integer value that specifies the edition of a card. Only needed when Alpha/Beta cards share an ID. If there is only one edition of a card, it will default to that. For Alpha/Beta it will default to Alpha if not passed.
- limit - optional parameter, integer value that limits the number of results returned. Default is 200, maximum is 1,000.
- level - optional parameter, integer value that will only return cards whose level is of the given value. If not set, returns all cards. This overrides min_level and max_level options.
- min_level - optional parameter, integer value that will only return cards at this level or greater. May be combined with max_level, but not level.
- max_level - optional parameter, integer value that will only return cards at or below this value. May be combined with min_level, but not level.
- sort - optional parameter, can be 'low_price', 'high_price', 'low_price_bcx', 'high_price_bcx', 'high_bcx', or 'low_bcx'. The default value is low_price_bcx.
- Fixed a typo in the Terraceous Grunt lore.
Items Hotfixed into the Game Prior to the Release
- Paypal purchases via Credit Card have been temporarily disabled due to issues found with processing some of those requests.
General Updates
- Asset Locking has been extended to Titles. You can now lock Titles so that they cannot be sold or traded until they have been unlocked and the number of days has expired, in the same fashion as Cards or Deeds.
- Two new optional parameters have been added to
marketplace_purchase
,market_purchase
, andmarket_rent
operations - expected_dec_price & dec_mismatch_percent. This is to cover the case where blocks are behind or a price feed is incorrect. The transaction will compare the current DEC price when processed vs. the passed in expected_dec_price value, and if the difference is greater than the dec_mismatch_percent it will reject the transaction. The expected_dec_price should be a non-zero positive floating point value and the dec_mismatch_price a non-zero positive integer. - Renamed Tower Defense in the Shop to Soulkeep, as the game now has a name.
Items Hotfixed into the Game Prior to the Release
- Made some improvements to the data we log for promo card sales to make it easier to track what currency was spent and the number of vouchers used.
Zyriel, The first Dual-Element Card
- Shortly after this maintenance, Zyriel will become available in the Store for purchase. For full details on this card and sale, you can see the release announcement posted here.
Gameplay Updates
- The game has been updated to allow for multi-element cards. Although only one will currently be available with the above promotional sale at this time, the groundwork is there to add more in future sets.
- A new rule set, Born Again, has been added that gives all monsters the Rebirth ability.
General Updates
- Made some changes to address an issue where the game did not properly show that the game was in maintenance when calling the settings.
- Added pagination to some land pages for better UI performance and sorting.
- The way the active Runi image is tracked has been updated, allowing it to better persist across devices on an account.
- We have made some changes to how we store card Market information that should allow us to better track the level of a card at the time of a sale. These are more foundational changes that are intended to be used to improve performance and provide better historical data in the near future.
- Fixed a minor UI issue on Currency Activity where the DEC history could fail to display when navigating from Unclaimed to DEC.
Items Hotfixed into the Game Prior to the Release
- Fixed an issue with game related emails, i.e. forgot password links, not sending (shortly after the last update).
- Fixed an issue preventing the surveying of land (shortly after the last update).
- Fixed an issue that was preventing some users from making Paypal purchases.
Staked SPS Delegation
- You can now delegate Staked Splintershards (SPS) to other players. This can be accessed via a new Manage button on the SPS screen.
- Tournaments with SPS entry requirements will count the total of a user's Staked SPS and Delegated SPS.
- Proposal Voting ignores Delegated SPS. Votes will still count the full Staked SPS amount a user has, and Delegated SPS cannot be used for voting.
- Delegated SPS cannot be Unstaked. You must first cancel the Delegation before being able to Unstake that SPS.
DEC Batteries For Guild
- You can now also use DEC-B to pay for guild building upgrades.
Land Locked
- You may now Lock Land Deeds so they cannot be traded for a set period of days, in the same fashion as card locking. Locked Deeds cannot be traded or sold until they have been Unlocked, and the locking period initially set has expired.
- The Lock Deed page is accessible off of the Individual Deed, Grouped Deeds, and Deed List screens via the new Lock icon.
Upcoming Promotional Card
- The Promo page in the store has been updated with a countdown timer for the next promotional card, Zyriel. For full details on this card, you can see the release announcement posted here.
General Updates
- The Paypal checkout interface has been updated to use their latest code.
- Some code related to no longer used Payment methods has been removed.
- The code for logging out was cleaned up to improve that process and prevent an issue where it would get stuck displaying a spinner on some browsers.
- The display of pack opening notifications on Tech Modernization clients has been updated to persist and to more closely match our other notifications.
Items Hotfixed into the Game Prior to the Release
- Fixed an issue with login, resetting password, and key requests.
- Fixed an issue with claiming SPS liquidity rewards.
- Fixed an issue with Runi profile pictures not displaying on the Mobile apps.
Less Pop-ups
- Two options have been added to disable some Tournament and Brawl notifications. They are on by default, meaning you will receive all notifications about Brawls and Tournaments.
- Disabling Tournament notifications will hide the Tournament Has Started, Next Round Started, Anytime Tournament Active Reminder, and 15 Minutes Check-in Reminder notifications.
- Disabling Brawl notifications will hide the Brawl Start, Fray Assignment Changed, No Opponents Found, and Brawl In-Progress Reminder notifications.
Tech Modernization
- The Other Items page has been moved to the Tech Modernization client.
- An issue where some Tech Modernization pages were still accessible when the site was in maintenance has been addressed.
Land
- Sound has been added to a number of the land displays, if you zoom in to the individual plot display.
- Visual effects have been added to a number of deeds on the card view.
General Updates
- Combined the display of the DEC-SPS liquidity pool down to one entry on the UI.
- Removed references to card “editions” and replaced them with “sets” in various game texts.
Items Hotfixed into the Game Prior to the Release
- Fixed an issue with the league being set improperly on accounts that had skipped playing one or more seasons.
Guild Invite Mailbox
- There is a new My Mailbox section under Guilds that tracks your applications and invitations to join a guild.
Land SPS Distribution Changes
- SPS rewards for holding land will now only be given out to Surveyed lands, per the recently passed proposal. Land Tokens (plots, tracts, regions) and unsurveyed deeds will no longer give SPS. The original posted proposal can be found here.
General Updates
- Land Survey Boosts can now be paid for with a split of DEC Batteries and DEC. If you do not have sufficient DEC Batteries, it will fulfill the remaining payment using DEC.
- We have added the same purchase block delay to Non-Card Market items that already exists on the card market, now that land is also being sold through that interface.
- Time Crystals are now transferrable inside the game.
- On the Currency Activity Page, Staked SPS has been moved to be a sub-menu of SPS and DEC Batteries has been moved to be a sub-menu of DEC.
- PayPal checkout has been updated, as some of the functionality they were offering has been removed on their end.
- Fixed an issue where using the multi-token transfer block chain operation would accept illegal entries for the recipient.
Items Hotfixed into the Game Prior to the Release
- Fixed an issue with Surveyed Deeds not counting towards SPS air drops.
- Fixed an issue with being unable to Transfer Deeds due to a UI issue where the buttons were under another image.
- Fixed a rare issue with balances not loading on SPS Management, Vouchers, and Tech Modernization for some users.
- Fixed an issue with the wrong rarities being displayed in Land tool tips.
- Fixed an issue with incorrect location names on Land tool tips.
- Fixed an issue with castle/keep sizing on some Land types.
- Fixed an issue with the number of decimals being displayed for SPS on some Tech Modernization pages.
Land (1.0) Ho!
- Surveying of land has been added to the game. You may now survey your land deeds to find out the details on the plots that you own! For more information on surveying, you can review the land documentation here.
- Note: When surveying there are only guaranteed minimum rarities when surveying 100 plots (i.e. a tract) in the same transaction.You must select any survey boosts beforehand. Once plots are surveyed, you can no longer add a boost.
Tech Modernization
- The SPS Management page has been moved over to the Tech Modernization client.
- Currency Activity has been updated with an Other section that tracks DEC-B, packs, potions, totems, and any other future assets not covered in the existing sections.
- Currency Activity → Vouchers has had in-game voucher history added.
General Updates
- Market Expiration, or items being removed after 30 days of inactivity, has been updated to properly update collection power when cards are returned from the market. We have also turned market expiration back on.
- Fixed a rare issue where a 2nd Bloodlust would incorrectly trigger if a monster killed by a Bloodlust monster was resurrected, but then died a 2nd time to poison or earthquake damage.
Items Hotfixed into the Game Prior to the Release
- Fixed the collection power of players where there were discrepancies between cards owned, rented, and delegated versus what was on the player information.
- Made some corrections to the rewards table to ensure that the percentages match what was published in the original article here.
- Fixed an issue with Novice battle bots not finding Modern ranked opponents.
Market Expirations Are Here
- Cards that have been on the market for more than 30 days, with no activity, will now be removed. Going forward this will happen regularly once cards hit the 30 day mark with no activity.
- The Vruz promotional sale has ended and the store page will eventually be replaced with the next promo card.
Gameplay Updates
- The card cooldown period has been extended from 1 day to 2 days, to match the minimum daily rental and energy recharge periods.
- A new rule set, Are You Not Entertained?, has been added, which allows players to play one additional Gladiator card in a match.
More Prize Options
- Additional prizes may now be automatically put into tournaments for distribution. Packs, Plots, and Totems can now be listed as tournament prizes for automatic distribution. Note that custom tournament prizes are still an option for other things that are not supported for automatic distribution.
General Updates
- Fixed an issue with Refund transaction information in Currency Activity. It will now link to the cancellation transaction of the refunded card, instead of not going anywhere. Note that this will only be true of new refunds after this update.
- The link to the Support site will now open it in a new tab on Tech Modernization pages.
- Small enhancement to the new Promo shop page to have options for restricting sales to Hive accounts and/or Accounts with Spellbooks specifically.