2025
Splinterlands Release Notes
Last updated
Was this helpful?
Splinterlands Release Notes
Last updated
Was this helpful?
The navigation has been reworked to add new landing pages. If you click on the main navigation, it will take you to a new landing page. On desktop, you can still hover over the main navigation options to get the full list of pages and click on them to directly navigate to those pages.
A new profanity filter has been added to the game. By default, users will see all text unfiltered, but you can now turn on this new setting for users that do not wish to see any 'bad words'.
The card level progress indicator has been updated to have less opacity on the in-progress level. Previously, it could be hard to visually tell if a common was fully leveled or not.
A filter for Gladius cards has been added to the Team Create filters.
Dual-Element Only and Multi-Attack Only filters were added to the market and collection card filters.
Base Card eXperience (BCX) has been renamed to Combined Cards (CC) for better clarity.
In the Trade Hub for land resources the source region list will now only show regions where you have resources.
A dollar value now appears on the Trade Hub contributions.
Totem fragment chance no longer appears on the display of worksites that no longer produce totem fragments.
An icon has been added to indicate delegated cards on Worksite management.
The rewarded SPS Pools will now show when you have a less than 0.01% share of the pool, rather than incorrectly showing 0%.
The rewarded SPS pools should now correctly reflect if you had removed your liquidity from the pool.
Improved the performance of querying brawl data.
Fixed the Academy panel icon display on the Guild pages.
Fixed some text in the brawl rewards tooltip text.
Fixed a number of links on the Buy SPS/Buy DEC list of third party sites and removed one inactive site.
Fixed an issue with delegating cards to Hive accounts that had never logged into the game.
The logo on the login page has been updated for desktop displays.
General Updates
The Leaderboard placement for a new season will now be based off of the highest rank achieved during the season, rather than your starting league during the new season.
Season rentals used on Land will no longer have a cooldown before they can be used on land by the next renter following the end of season.
Runi no longer have a cooldown when being removed from a land plot.
Fixed the set rental expiry notice to work off the new end of season rental expiration.
Fixed an issue where switching from a summoner that allowed Gladiators to a Dragon summoner would fail to display the element selection modal. It would instead just show the incompatible team warning.
Removed the checkbox asking if you wanted to buy remaining Grain with DEC when doing a forced harvest and clarified the warning text.
Cleaned up the Land Resource transfer screens. It now allows fractional amounts to be sent, has percentage buttons, and no longer rounds the fee.
Fixed the rarity order on the Team Create filter to be common, rare, epic, and then legendary.
Fixed the Survival Mode Playable filter incorrectly including some cards that were on land or on the market.
Changed the SPS totals use data from the Validator API.
Deprecated reward delegations will no longer appear on the display, unless you actually have rewards still delegated for that entry.
The Buy Time Crystal page now has a link to the non-card market.
Added SPS, DEC, GLINT, and Merits to appear on the Other Items page.
Added a separate set of Academy text for the Survival format.
Updated portions of the How To Play page with images using the newer Team Create process.
Items Hotfixed into the Game Prior to the Release
Fixed an issue with Soulkeep rentals not always loading properly depending on how you linked to the screen.
Fixed an issue with cards on the market or on land incorrectly getting flagged as dead when the owner surrendered in Survival.
Land Phase 1.75
The next big update to Land is here! This phase introduces new natural resources, Wood, Iron, and Stone. These resources will now be needed for the production of Research or Splintershards (SPS). The easy to find Totem Fragments have also all been discovered, and moving forward they will only have a chance of being found when harvesting Research or when collecting taxes at a castle or keep.
Production Rates Per Production Point Per Hour:
Grain – 0.02 (unchanged)
Wood – 0.005
Stone – 0.002
Iron – 0.0005
Every base Production Point spent per hour toward SPS or Research production will now require an additional:
0.005 Wood
0.002 Stone
0.0005 Iron
To put it simply, for every 1 Production Point put in towards SPS or Research production, you will also need to have 1 Production Point worth of Wood, Iron, and Stone - in addition to the Grain costs, which remain unchanged.
New Trade Hubs have been opened for Wood to Dark Energy Crystals (DEC), Iron to DEC, and Stone to DEC.
Almost all of the Land pages have been updated to show the new resources, along with having a host of corrections and improvements done to make it a better experience.
New Voucher Shop Card
General Updates
Added a new setting to automatically set cards to disabled for Survival format when you open packs or get reward cards.
Added a new filter Survival Mode Playable that shows all cards that can be played in Survival, i.e. alive and not otherwise on the market or flagged to not be allowed in Survival.
Fixed end of season issues with rating reset and leaderboard reset introduced with the new leaderboards and Survival format.
Fixed the display of rating and league when matching with an opponent to show their stats for the current format, rather than their highest rating and league.
When using the arrow buttons on card details to move to the next or previous card in the market, when in the middle of purchasing a card, it will now clear the purchase confirmation display.
With the 100 day auction having ended, the Auction house has been removed from the Shop… for now.
Fixed the filter by name functionality on the All Guilds page.
Added an Academy panel to the Guild pages.
Work to improve the experience when playing the game on Mobile devices continues:
The All Guilds page has had it’s filters fixed to display properly on Mobile sized screens.
The How To Play page has had various improvements to display better on Mobile sized screens.
The Guild Store pages have had various improvements to display better on Mobile sized screens.
The Potion Shop has had various improvements to display better on Mobile sized screens.
The Voucher Shop has had various improvements to display better on Mobile sized screens.
The Reward Shop has had various improvements to display better on Mobile sized screens.
The top level Sets (Create/Rent) pages have had various improvements to display better on Mobile sized screens.
Continued refinement of the Create Team display.
Fixed an issue where starter cards were not appearing in matches with rule sets that would remove an attack type from play.
Added icons next to the text on the ability search drop down displays for desktop sized screens.
Fixed a rare issue where a poor connection could cause the end of season Glint rewards to double count rewards after battles on the display side.
You can now delegate cards to Hive accounts even if they have not yet logged into the game.
Added a link to Manage Licenses from Validator Licenses on the Other Items page.
Update the Time Crystal image to a newer/cleaner image and added a missing description for them on the non-card market.
Fixed an issue with the spacing on the Battle History when the new player Quests are available.
Fixed an issue where locked account bound cards incorrectly appeared to be burnable on the UI.
Added an on-hover display of the Edition names when hovering over the edition icons on Tournament pages, to make it easier for new users to tell what the icons mean.
The styling on numerical input fields on many pages has been updated to show local separators on the values, i.e. commas and/or periods.
Updated the game logo on the Login page to a newer/cleaner image.
Removed some old Splinterbites that no longer had correct information.
Items Hotfixed into the Game Prior to the Release
Fixed an issue with cards flagged to not be in survival being killed in a surrender (hot fixed shortly after the last update).
Fixed an issue with the balances API not returning data when queried for one specific token.
Added a display of Voucher rewards for the new Validators Licenses on the SPS rewards page.
General Updates
Fixed an issue where running Google Translate on the site would cause errors during Team Creation.
Added the ability to flag Runi as disabled for Survival mode.
Fixed a display issue where groups of cards on land could not be flagged on or off for Survival mode.
Added a new setting to turn off receiving incoming challenges.
Fixed the rental status display for SPS delegations.
Added ability icon images to the ability search filters on desktop displays.
Items Hotfixed into the Game Prior to the Release
Fixed an issue with daily rentals not processing.
Fixed an issue with the leaderboard display showing users in the wrong starting league.
Survival Mode & Leaderboard Rework
A new format of Ranked play has been added to the game! In Survival Mode there is no energy used, instead cards that die in battles get put on individual cooldowns, which prevents them from being played in any format while “dead”. There are no chest rewards for advancing, no bonus rating for win streaks, and (initially) no Glint rewards for playing in this format. Otherwise, Survival Mode follows the same rules as Wild.
The leaderboards have been reworked. Once again, there is a leaderboard for every league. Your starting league for the season now determines which leaderboard you are in for the rest of that season. The rewards have been changed to Glint, as per the following chart:
Rank
Champion
Diamond
Gold
Silver
Bronze
1
1,000,000
500,000
250,000
150,000
100,000
2
750,000
400,000
200,000
100,000
75,000
3
500,000
300,000
150,000
75,000
50,000
4
350,000
200,000
100,000
50,000
25,000
5-10
350,000
200,000
100,000
50,000
25,000
11-25
250,000
150,000
50,000
25,000
12,500
26-50
150,000
100,000
25,000
12,500
10,000
51-75
100,000
50,000
12,500
6,250
5,000
76-100
50,000
25,000
6,250
3,125
2,500
You must have at least a valid summoner and unit to queue for Survival.
If you surrender in Survival mode a random unit and summoner will be put on cooldown.
All cards that have “died” in Survival will revive at the end of season.
For rentals, only Season Rentals can be used in Survival mode.
All Season Rentals now end exactly at the end of the ranked season.
The death cooldown for cards within a season is the following formula: base_cooldown - (base_cooldown - max_cooldown) * bcx / max_bcx
. Gold foil cards have 1/2 the cooldown of regular foil cards. The base and max cooldowns by rarity are:
Rarity
Base CD (Hours)
Max CD (Hours)
Common
360
120
Rare
300
96
Epic
240
72
Legendary
120
48
Cards may be flagged as unavailable for Survival from your collection to prevent you from accidentally getting your Modern/Wild play set killed.
Revival potions will be added in the future allowing you to clear the cooldown on “dead” cards.
Gameplay Updates
Blood and Sunder will no longer appear with Keep Your Distance rules set.
General Updates
The Team Create screen has had some further work done on the designs. The Remove buttons have been replaced with X’s in the corner to remove cards and the card names have been removed from the mini-display. The drag and drop functionality for reordering cards should be improved. Players can now drag & drop cards to the center of their screen to remove them from the team as well.
Affliction will now be shown as disabled on Team Creation when the Healed Out rule set is in play.
Scattershot should no longer appear on melee only units during Team Creation when the Aimless rule set is active.
Fixed some cases with the new match found workflow where you would incorrectly get a notification about a match when you were currently going through the opponent found screens.
Fixed an issue on Mobile where the bottom menu would overlay the Accept Challenge modal.
Fixed (removed) the case sensitivity on the user name field when delegating cards.
Custom Sets now have an indicator showing which cards are account bound.
Did a pass through of the site and cleaned up a lot of places where numbers were not being localized. We did not go through the Land pages yet.
Some input fields that had comma handling added in the previous update were not functioning properly with non-US denominators and have had the comma addition removed for now.
Fixed the links to Discord on the site.
Items Hotfixed into the Game Prior to the Release
Fixed an issue where dragging cards in Team Create would scroll the screen up.
Fixed the SPS circulation numbers not properly pulling from the Validator.
Added the ability to hide the filters on Mobile sized screens for Team Create.
Validators
The SPS handling has been moved over to the SPS validators. This should largely be invisible to end users, though the SPS delegation market may have some delays since we are effectively processing off-chain.
The existing license rewards have been ended, and will restart on the validator side when ready.
Match Making & Team Create Updates
The seeking opponent through team create workflow has been overhauled.
Seeking Opponent has been moved to it’s own screen, which can be minimized to continue browsing the rest of the site if you wish.
Match Found has been moved to it’s own screen.
Multi-Element Summoners will now show both of their elements on the recent teams of your opponent.
Team Create has had the filter area redesigned.
Abilities that are disabled due to battle rules will now show up as disabled during team creation. Note: While we tried to cover all ability & rule combinations, may have missed some. Please let support know if you find one that is still showing incorrectly. We also plan to do a similar update to the battle replay in the near future.
Gameplay Updates
Fixed several issues with dispelling Mimicked abilities. Group buffs/debuffs gained from Mimicked abilities should now be removed properly.
Mimic will no longer copy Kindred Spirit, Kindred Will, Deflection Shroud, or Phase Ward as they only trigger at the start of combat.
The Aimless ruleset will no longer apply Scattershot to melee only units for better clarity.
Reflection Shield has been renamed to Deflection, as it doesn’t actually reflect anything back at the attacker.
Shroud of Reflection Shield has been renamed to Deflection Shroud, which is much more legible on Mobile screens.
General Updates
We have added an option to create fully custom card sets into the game. Sets with account bound cards cannot be listed for rent.
Fixed an issue in Team Create where you would not see your No Attack copy of a monster if you had a version with an attack and the rules prohibited that attack type from being used.
Fixed an issue where the waiting for opponent display would linger longer than intended when your opponent surrendered.
The missing Stun animation has been added back to the Battle replay.
Color coding of the battle text has been added.
You can now see your battle reward boosts for Ranked battles from the Battle History on-hover information. Previously you had to replay the battle to get this information.
During the Tactics selection phase you will no longer see Tactic options that are not usable due to rule sets. As an example, Triage on Tofu & Heal on Avina will not display as options if the Healed Out ruleset is in effect.
There were several screens that had Mobile sized screen display issues cleaned up: the non-card market, the guild about page, the card details in the market, and the mana well.
The Currency Activity custom export token list has been expanded to cover the majority of tokens.
Numeric input boxes should now show a separator, i.e. commas or periods, to make large numbers more legible.
The potion shop and guild store information has been removed from the constantly polled settings and moved into separate APIs.
Users can now buy a Spellbook with already purchased Credits, if they wish to do so.
As the WAX and ETH bridges for cards/packs are not currently functioning, we have hidden those options on the transfer pages.
The social media images on the About page now link to those sites.
Added the region name to the worksite display to make it easier to remember where you are.
Training Revamped!
Practice mode has been replaced with a new Training mode where you queue up against automated opponents of varying skill levels. This now works in a fashion almost identical to challenges, where you can pick if you want to use your real cards or a “Ghost” collection of all the cards.
Gameplay Updates
With the removal of bots from Modern Ranked play, we have put back in seeing your opponent when a match is found.
General Updates
The descriptions of Armored Strike and Lookout have been tweaked slightly to be more accurate to how those abilities behave.
Fixed an issue where the Seeking Opponent display would not always clear properly after returning from a match.
Added a new Dark Energy management page, which is accessible from the Dark Energy Crystal Dashboard. This shows all regions and the amount of DEC that you have staked there.
A new one time series of contextual tooltips have been added to direct new players to the mana well after they receive their first pack. This is a non-resetting set of tooltips, and all users with packs may see this the first time they login after this update.
Added a new button on the player Profile page to allow guild officers and leaders to issue invitations directly from this screen.
Fixed an issue where guild Officers could not access the Create Guild Announcement page.
Fixed issues with Team Create and the Tournaments page where the filters would be hidden without the mobile filters being shown at specific browser sizing.
The Splintershards Dashboard has been updated to remove the Total Supply, and show an updated set of Circulating, Liquid, and Staked SPS values.
Updated the Pools page to show some additional external pools, which are not rewarded by the SPS DAO.
Fixed an issue where trying to repeat a customized challenge and changing it to a standard challenge would not let you submit that challenge.
Fixed an issue with some Modern Ghost Card challenges incorrectly getting saved as Wild battles instead of Modern battles. This fix only corrects how they are saved, and older challenges may still appear under the wrong format.
Fixed an issue where manually clearing out the referral was still getting overwritten if you had navigated to the site from a referral link.
Fixed the date of the last battle played on the Ambassador program page for your referrals.
Items Hotfixed into the Game Prior to the Release
Fixed an issue with SPS delegation rounding when the amount of SPS being split did not divide evenly to the third decimal place between accounts. If a .001 DEC amount would be split between the player and a delegation, the player will receive that full amount. In the case that the entire reward is being split among different delegations then the remainder will stay unclaimed.
New Player Packs!
As a bonus for new players, upon purchasing a spellbook they will now receive 5 Chaos Legion packs (while supplies last).
General Updates
A new Master Volume setting has been added to the game, along with a slider that is accessible on the header throughout the site. This acts as a modifier for all other sound settings, so if your Master Volume is at 50% and your Music Volume is at 50%, then music will play at 25% volume.
We have added a new series of tooltips to explain Credits and Dark Energy Crystals the first time the Shop is accessed. These appear only once and will not currently be reset if you reset the starter tooltips.
Corrupted Healing will no longer appear on cards during Team Creation if the Healed Out rule set is in play.
An issue that would cause cards in the shop, or in your collection, to appear at desktop size when on mobile devices when they were selected has been fixed.
Fixed an issue where the Surrender and Create Team buttons would be flipped at specific screen sizes.
Fixed an issue with the Auction House incorrectly sending Credits to the DAO from winning Credit bids. Automatically sending the Credits to the company and appropriate Dark Energy Crystals to the DAO has been implemented, and the outstanding Credits have been removed from the DAO account and Dark Energy Crystals sent.
Hall Of Legends Ends
The Hall of Legends event will be ending today! Hopefully you got all of the promo cards that you wanted before they were gone!
General Updates
To work around our current payment partners not directly accepting BTC as a payment method, we have added SWAP.BTC as a Credit payment option. This will let you deposit BTC to Hive-Engine and then use that as a payment method for Credits.
When buying Credits with tokens that are on Hive-Engine the site’s logo will now appear under the crypto selection box.
The Custom Challenge interface has been updated to prevent certain combinations of rules that would exclude any cards from being played.
The header Support site link is now visible to logged out users.
The Card Sets Academy panel is now available on the Create and Manage tabs, where previously it would only appear on the Rent tab.
The Events Academy panel is now available when Creating or Viewing a tournament, where previously it would only appear on the main page. Some of the Academy text was also updated for tournaments.
Fixed an issue that could cause a sporadic failure to load the Reward Shop page properly.
Winterfest Ends
Holiday art is once again gone from the site!
Custom Challenges
A new set of options are now available for challenges. For a small fee of 10 Dark Energy Crystals, or Credits, you can customize the rules and available elements on a challenge. Note: If you own a Runi, or have over 50K Staked SPS, then the fee when issuing custom challenges is waived.
Gameplay Updates
Burning, Fatigue, and Poison effects will now happen to all monsters at the same time.
Added a button to skip ahead to the next round on the battle replay.
The battle replay speeds can now be set using a detailed speed selection. This option needs to be enabled in the settings.
Added the ability to play/pause battles using the space bar. A new option controls if this is enabled, as some other extensions use keyboard shortcuts and may conflict.
General Updates
Added additional tooltips for the first time a user earns more than 1,050 Glint or 2,000 Merits.
Tooltips will no longer display if you are not logged in.
Added a new setting to disable being invited to guilds.
Novice League has been renamed to Wood league.
Challenges and Tournaments no longer use league naming for level caps. A new series of Novice, Adept, Intermediate, Advanced, and Expert level cap namings have been put in their place.
The indicator that an Academy Panel has not been read has been made more visible.
More settings have been removed from the frequently polled data and moved off to separate infrequently called APIs:
Skip and Mute buttons have been added to opening reward chests and their replays.
The Regional Production Claim screen will no longer show an option to automatically buy Grain with DEC (at a 1:1 rate) when you have insufficient Grain to harvest. It will now show you a Get More button that links to the Grain-DEC Trade Hub.
A number of shop/market pages will now show a Get More button if you have insufficent Credits/DEC for your chosen purchase.
The Exclusive shop page has been updated to show the total amount of Vouchers spent on the current card and all cards.
The Voucher owned count has been removed from the majority of the shop pages, as they no longer apply to most purchases.
The New Player Quests section can now be collapsed into a smaller bar.
Fixed an issue with the avatar and title in the navigation bar not updating immediately on the display when they were changed in the profile options.
The share battles link on the main battle history has been changed to only require one click to copy the link.
A confirmation prompt has been added when Surrender is clicked on Brawl battles.
Fixed the sorting options on the Items → Other page.
Fixed one outstanding battle notification that had a bad link, and went to the About page instead of the Battle History page.
Several pages had small adjustments made for smaller Mobile devices to make sure information is legible and critical items appear on the initial display - like the Battle button.
Made some changes to try to improve the new battle replay performance under certain conditions where it would lag out on certain hardware.
You can read more in the release announcement post .
A new rare Death/Dragon Neutral unit, Kelan Gaines, has been added to the Voucher shop! This card will be available at a price of 100 Vouchers per card. Every card purchased has a 4% chance of being gold foil and for every 25 cards bought within a single purchase, 1/25 will be a guaranteed gold foil! You can read more in the release announcement post .
Per the passed daily rentals of Splinterlands cards have been ended. No new daily rentals can be created, except for Soulkeep cards.
Added a link to to the third party market list.
You can read more about these changes in the posts and .
The License management page has been updated with functionality to stake and unstake your licenses. You can stake your licenses ahead of time, but they won’t start earning rewards until the validators are available publicly and you are running a node. See more here:
Per this , the minimum rental price has been raised to 1 Dark Energy Crystal.
Per this passed , the reward system has been reworked to no longer mint SPS as it progresses. All outstanding allocated SPS has been minted into reward accounts, with any unallocated SPS being put into the SPS DAO’s wallet.
Tournament prize types have been moved to a call.
Reward chest information has been moved to .
Card set information, mainly about old air drops, has been moved to .