2024
Splinterlands Release Notes
Last updated
Splinterlands Release Notes
Last updated
Upcoming Hall Of Legends
The fourth Hall of Legends event approaches! Nephket, a new Life/Water legendary unit, and Meriput Mossmender, a new Life/Earth rare unit, will be arriving in about two weeks!
The rare gets a new ability, Echo: Active abilities (Repair and all healing and cleansing abilities) trigger twice per round.
Tech Modernization
Tactics and the battle display have been moved over to the new client. This update should address quite a few graphical oddities, issues with specific devices, and visual bugs. While we won’t go through the minutia of listing out in detail everything that was fixed, overall we expect this to be a much more stable experience. A few notable additions are:
Added a Skip to Fatigue button.
The battle button should now reliably appear on the Tactics screen.
Tactics will attempt to automatically submit the current selection when the timer runs out.
Improved IOS device compatibility.
Gameplay Updates
All tactics activation now displays Activating Tactics on battle replays, rather than showing the internal names of the abilities.
General Updates
Fixed the issue of being unable to delegate cards to lite accounts.
You should no longer receive a notification about a pending brawl battle while submitting your brawl battles.
The tooltips for cards being at a reduced level now explains the cause of the reduction, instead of always showing the same text.
Added a button to exit out of the KYC status and failure screens.
Added a new button to navigate to the reward shop when completing the initial 1,000 Glint starter quest.
Fixed the event image input field for tournament creation not having a proper max length and improved the final checks that the data is valid.
The styling of the Settings pages has been updated.
Removed the spellbook requirement from proposal voting and replaced it with a Hive account check.
Fixed some typos on the Novice advancement reward screen and the SPS Rentals Academy panel.
Fixed an issue on Mobile displays where the Back button on the League information was overlaid by other text.
Glint For All! Starters To One!
The Free-To-Play experience has been improved! We have made a lot of big changes to make the game better for new players by giving them the ability to earn account-bound rewards and improve their collection!
All players can now earn Glint from their Ranked victories after Novice league!
The base “modifier” for Glint is now 1x, even with no SPS staked.
The Starter Card penalty for earning Glint has been removed.
All players can now earn League advancement rewards.
A Spellbook is no longer required: to join a guild, earn Glint from ranked play, purchase Credits, purchase cards, receive gifts of packs or cards, receive card delegations, participate in Brawls and earn Merits, rent cards seasonally, combine cards, open packs, or purchase Rewards from the shop with Glint
A Spellbook is still required to: sell cards, transfer cards, delegate cards, list cards for rent, hold Dark Energy Crystals (DEC) or Splintershards (SPS), enter a Tournament, create or own a guild, hit Jackpot rewards, access Land, access Soulkeep, and earn SPS rewards.
To simplify the Starter Card selection, it is now only the oldest cards from the two sets currently in the Modern format - currently Chaos Legion.
New users can now pick a name!* (* As long as it does not conflict with an existing account. It will get suffixed with _lite, which can be removed when a Spellbook is purchased.)
Gameplay Updates
Updated most of the ruleset descriptions to be more detailed.
The FabFour ruleset has been renamed to Four’s A Crowd.
The FiveAlive ruleset has been renamed to High Five.
Fixed an issue where Hide Starter Cards checkbox was incorrectly appearing during team creation for Open/Ghost Card battles.
Land Updates
Power Cores and Time Crystals can now be bought with Credits. (Dark Energy Crystals will be burned by the company whenever Credits are used for these purchases.)
General Updates
Hallows Fall has passed, and holiday artwork has been removed… for now.
An Academy Panel has been added to the SPS Rental market.
Added a new simple notification when you receive an item, or items, from another user. This would cover things like Titles or Avatars, which previously did not have any display appearing for the recipient.
Fixed an issue where changing the settings would cause notifications to reappear.
The tournament count down timer should now show days when it is more than 24 hours in the future.
Fixed the display of tournament types on the list of events. The text should also adjust better on smaller displays.
The Combine Cards pop-up confirmation display will now properly adjust its size for Mobile displays.
Fixed a minor display issue when combining all copies of a Gold Foil card, where the confirmation prompt would incorrectly show the initial level as 1.
Rebellion era cards have had their level progress indicator updated to show more granular details.
The Chaos Legion reward set on the card filter on the Market and Collection has been broken into separate buttons, delineating the account bound & non-account bound rewards.
Added a mint number display on Heloise on most screens.
Fixed the options displayed on the card details for Unbound cards. Previously some options were missing, such as updating the price of a listed card or extending a lock duration.
The main navigation options display on Mobile sized screens should now close following any navigation.
The balances on Mobile should now round more consistently.
The Guild → Tavern Chat notification indicator is now shown a bit more consistently.
Rejected guild invites will no longer cause a notification indicator to permanently appear.
Restored the ability to export currency activity records prior to 2022.
Added back the referral portion to shareable battle and rewards links.
The link to the official Telegram site has been added back to the footer.
The League advancement reward screens have had some minor UI improvements and spacing adjustments.
100 Days of Heloise!
The auction house opens it doors. Bidding will start on November 6th for Heloise the Hollow. Auction will last 25 hours, and run for 100 copies of the card. You can find more information about the upcoming auction in our post here.
Upcoming Hall Of Legends
The cards for the third Hall of Legends have been added to the game, the legendary Unit Riklauniman and the rare Unit Rune Arcanist.
Rune Arcanist comes with a new ability Phase Ward: “At the start of battle, the Unit in front of this gains Phase.”
Riklauniman comes with a new ability Kindred Will: Ambush: “At the start of battle, adjacent Units with Kindred Spirit gain Ambush.”
Pallus gains a new ability Kindred Spirit: True Strike: “At the start of the battle, adjacent Units with Kindred Will gain True Strike.”
Gameplay Updates
Fixed an issue where Execution misses failed to animate properly on battle replays for non-melee attacks. This is only fixed for new battles going forwards, and previous battles will continue not showing them.
Applied the lower max mana cap for Little League to brawls and tournaments, not just ranked.
General Updates
Fixed an issue with Combine All erroring on cards in rental sets, rather than excluding them.
Added the ability to delegate SPS to Soul Keep, though the use of it modifying rewards in the game will still need to be added on their end in a future update.
Fixed an issue with the Transak purchasing screens being partially cut-off on some Mobile sized displays.
Fixed an issue with the Terms of Service acceptance blocking the pst-ospellbook purchase details display.
Added a rental set template for the Rebellion core set.
You can once again view the cards in a rental set, even if you don’t have the funds to rent it out.
The navigation header has had a few styling tweaks applied. Notable changes:
Users not in a Guild will no longer see the disabled guild tabs options.
On Mobile screens currencies are now able to be shown/hidden on the header.
On Mobile screens currencies now show more degrees of precision.
Added a red dot notification for guild invites.
The league tier advancement screens have been slightly redesigned to break out the information onto separate pages.
Added an Academy panel to a majority of the Market screens.
Improved the readability of the Tournaments Academy Panel on Mobile devices.
Added a more user friendly error message if the server is not reached when trying to get updates to th player information.
On the List Cards For Sale display the current lowest market price is now labelled as such, and can be clicked to populate that amount into the sale price.
Gold Card Rarity Draws!
Guaranteed Gold Foil rarity draws have been added to the Reward shop! Like other set rarity draws, it is always one card per draw. - Common draws are 3,500 Glint with a batch size of 40. - Rare draws are 15,000 Glint with a batch size of 20. - Epic draws are 125,000 Glint with a batch size of 10. - Legendary draws are 600,000 Glint with a batch size of 4.
Gameplay Updates
The Maneuvers rule set will no longer appear with the Keep Your Distance rule set.
The Maneuvers rule set will no longer appear with the Melee Mayhem rule set.
The Explosive Weaponry rule set will no longer appear with the Deflection Field rule set.
General Updates
Promoting another player to take over as guild leader is now a new active key operation guild_leader_promote
. This takes the same arguments as guild_promote
, and will also work for other levels of guild promotion as well. The old function will now return an error if you attempt to use it to transfer ownership of a guild. This change should be mostly invisible to players.
Added the ability to close out the low card warning without navigating to the shop or continuing to the battle.
Added back in some missing tooltips showing the number of wins in frays due to opposing guilds not filling that fray.
Updated the Gladius Case purchase notification to have a link to the Mana Well.
Updated the handling of LICENSE purchases to automatically send the SPS to the DAO / null accounts, as the original purchasing was coded before the DAO had its own wallet.
Updated the Media link in the footer to point to the mewer community art assets location.
Fixed a minor issue on the Currency Activity page with the Battle Rewards sub-filter for Glint not providing results.
Fixed some selection issues with Create Set. It will now prioritize one of the lowest level cards that matches the other criteria. Also, fixed an issue with the default 2-Day option not working properly if the settings had never been saved.
Updated some of the text on Set Rental screens to be less repetitive.
Updated the Buy Now button on the Buy DEC/SPS pages to clarify that you need a Spellbook if you are not a Hive account.
Improved the performance of rental renewal processing.
Updated some Splinterbites that had references to the old header or other information that was no longer accurate.
Hallow's Fall Comes To Praetoria
The holiday spirit has invaded the site! Some art has been temporarily replaced with holiday themed versions. Once the Glamour system is added, you may be able to obtain more permanent copies of these skins.
Gameplay Updates
Five new rule sets have been added to the game!
Heavy Metal - You can only summon armored units.
Might Makes Right - You can only summon units with 3 or more ranged, magic, or melee power.
Need for Speed - You can only summon units with 3 or more speed.
Deflection Field - All units have the Reflection Shield ability.
Beefcakes - You can only summon units with 5 or more health.
The reset of resurrection 'stun' has been moved to occur before Poison, Burning, and other round effects. Now if a Unit dies, and returns to play, due to one of these effects they will no longer act on that turn.
Fixed an issue with Last Stand processing when multiple Units died and some returned to play, that could lead to Last Stand incorrectly triggering.
Fixed an issue with Cleanse Rearguard where the first position unit could be cleansed if it was not the original Unit in that position.
Added animation handling for Poison deaths following the Ambush round. Previously Units that died from Poison damage following an Ambush attack would hang around on the screen longer than intended.
Fixed the display of the Enfeebled debuff.
Fixed the display of Blind and Affliction when caused by a Summoner debuffing the enemy team. They will no longer incorrectly appear as if the Units had been granted these abilities. This only fixes the display of new battles, and older ones may still display this incorrectly.
Fixed the handling of battles when both players use the same card. This would only happen with rentals in Tournaments/Brawls, when the rental expired after the first player submitted a team and then the second player rented the same card and submitted it as part of the opposing team. This fix will only address new battles, and previous ones where this occurred may still replay with odd UI glitches.
The Corrosive Fog rule set has been disabled, as we felt it didn't provide interesting gameplay choices and had a lengthy animation sequence per round.
The Equal Opportunity and Maneuvers rule sets will no longer appear together.
General Updates
Added a Reward History screen where you can replay past tier advancement rewards.
Updated the league advancement chest reward display to have the more standard options on other pack/chest opening screens: reveal all rewards, the potions used, and a link to share the rewards replay.
Updated the League Info page to show the reward chests for each tier.
Flipped the positions of the Battle button and the Mana info on the Team Create screen to help users accidentally clicking the top navigation menu when trying to submit a team.
The base mana cap will be capped at 28 for matches with the Little League rule set.
Added the button to Hide Starter Cards during team creation on Mobile sized screens.
Brawl animations will now only play once per brawl. You can clear your browser cache to get them to replay additional times.
Fixed an issue with Guild invites being case sensitive.
Fixed an issue with the low card fray checks. They were only working for gold foil status or total number of cards, but now it also properly checks that the edition is legal for the fray as well.
When assigning guild members to frays, the list of guild members will now be sorted by collection power.
The shortened balances on the header on Mobile displays will now round the amounts down.
The Owned value of items on the owned section of the non-card market will now include the total of all items you have on the market, ready to be opened, and external sites like Hive Engine.
Fixed the redirection to the battle history after renting a card set.
Fixed an issue with incorrect burn costs displaying on the UI if you selected both regular and gold foil cards to be part of the same transaction.
Removed several items from the Other Items page that were already present on the header, like Credits and Dark Energy Crystals. Also, added a display of Mage Wagons to this screen.
Only Ranked battles will be added to the Top Battles display going forward.
The current Tutorial has been shortened slightly and some of the text has been updated to better reflect the state of the game.
The SPS data returned now has more granular information for reserve wallets, the DAO holdings, and the null address.
Added a message on the battle results if you failed to get rewards due to using all starter cards or having 0 SPS staked.
Clarified the battle results bonus display to show that 'Prefix Titles' grants a bonus, not 'Titles'.
Updated some Splinterbites to fix incorrect ability naming.
Fixed the links in the Mana Warden lore.
Items Hotfixed into the Game Prior to the Release
Fixed issues with the new header not working properly for touch screen devices, such as tablets.
Added Guild sub-menus to the new header.
Fixed an issue with Play always going to Modern format on the new header.
League Tier Advancement & Rewards
You will now receive loot chests (minor, major, and/or ultimate) the first time you reach a new higher league tier in ranked play each season. The quantity and quality of chests will increase the higher you go!
League | Minor Chests | Major Chests | Ultimate Chests |
Champion 1 | 15 | 15 | 6 |
Champion 2 | 14 | 12 | 5 |
Champion 3 | 13 | 10 | 4 |
Diamond 1 | 12 | 9 | 3 |
Diamond 2 | 11 | 8 | 2 |
Diamond 3 | 10 | 7 | 1 |
Gold 1 | 9 | 6 | - |
Gold 2 | 8 | 5 | - |
Gold 3 | 7 | 4 | - |
Silver 1 | 6 | 3 | - |
Silver 2 | 5 | 2 | - |
Silver 3 | 4 | 1 | - |
Bronze 1 | 5 | - | - |
Bronze 2 | 3 | - | - |
Bronze 3 | 3 | - | - |
A new animation of your ranked badge updating will now play on the advancement notification screen.
Starting at Bronze I and ending at Gold I, there will now be a suggested staked SPS for a 10X reward multiplier noted on the advancement notification screen.
Updated the advancement text for accounts that do not currently own a spellbook.
Gameplay Updates
Mimic has had a large number of issues addressed:
Fixed Blind not applying when it was taken via Mimic.
Fixed Strengthen not applying when it was taken via Mimic.
Fixed numerous abilities incorrectly triggering twice when a creature had double attack.
Fixed Mimic reapplying buffs, i.e. Divine Shield, when any other new ability was taken via Mimic.
Fixed abilities taken via Mimic not clearing on the UI after Ressurection.
General Updates
After the recent change to boost lower league Glint earnings, we are now adjusting up the Glint Energy costs for those leagues. The new costs are:
| Credits / DEC / DEC-B (unchanged) | Glint |
Bronze III | 2 | 50 |
Bronze II | 5 | 70 |
Bronze I | 10 | 100 |
Silver III | 20 | 225 |
Silver II | 40 | 250 |
Silver I | 70 | 400 |
Gold III | 100 | 600 |
The header navigation for the site has been redesigned. Most sections now have a drop down selection of sub-pages that you can choose to navigate to directly. This has also been reworked for Mobile screens (not pictured).
A low card warning has been added to frays. If you have less than 10 playable cards for the format you will now get a message suggesting that you may wish to rent cards for this Brawl. Disabling the low card warning in settings will stop this message from appearing.
The names of guild members on the Guild Members section of the Guild page now act as links to view the Profile of that player.
Fixed an issue with guild chat appearing out of order if you were on the Tavern page as the chat was happening.
The stats for Delya, the upcoming Hall of Legends legendary card, have been adjusted slightly to improve her survivability.
The spacing of some items on the Battle History have been adjusted slightly with the new header.
Items Hotfixed into the Game Prior to the Release
Fixed an issue with Transak estimations appearing wildly off on our end.
Upcoming Hall Of Legends
The preview for the second Hall of Legends promo event is now on display! Night Stalker and Delya will be the two cards in the second round of the Hall of Legends, as the rare and legendary cards respectively.
On-Site Support
We have added support chat directly onto the site. While live support staff are not available 24/7, users can talk to an automated bot and leave questions, or tickets, for support agents to respond to when they are online. This will currently only appear on large devices, as it overlapped too much of the screen on mobile devices.
We are looking for feedback on this experience, if you find this makes it easier to contact support, or if it is too distracting from the game. Please reach out to support with any thoughts on this feature.
General Updates
As per this previous announcement, The Emissary titles have been airdropped to attendees of Hivefest (or, at least those who provided the organizers with a Hive account name).
The connection to Transak should be working again for fiat-to-token purchasing.
Fixed an issue with Blasphemy of Uul not appropriately showing the damage increase on the battle replay display.
Fixed the inability to change arena tiers.
Fixed a potential issue with promoting/demoting players when they had a declined/rejected application with another guild.
The Rebellion page is once again the default store page.
Remove the Land Items tab from the shop.
Fixed the spelling of Drybone Megalodon.
Fixed an issue where the earned Glint display wasn’t properly dropping decimal amounts.
Added more error checking on Team Submission to better handle if an error occurs due to the server not being reached. You should now be able to attempt to resubmit a team when this happens.
The Challenge notification will now automatically close itself if the time expires.
Fixed an issue where Conscript would show duplicate tooltip information.
Added a warning when buying, or renting, a Wild format card when you do not currently own a Wild Pass.
Added the ability to see the results of a promo purchase by navigating to the shop and passing it the hive transaction id of the purchase: https://next.splinterlands.com/shop/hall-of-legends?result=<trx_id of purchase>
Fixed an issue with the receiving a gift notification causing a display error if it came up before the game settings had finished loading.
Reordered the Learn to Play page to move Abilities down past other information.
Added a support article link to Force Reduction on the abilities page.
Items Hotfixed into the Game Prior to the Release
Tweaked matchmaking to give players a higher chance of matching within 100 rating points.
Fixed an issue with using autofill on a single Mage Wagon for Conflicts.
Final Rebellion Conflict Approaches
The 9th and final Rebellion Conflict has been loaded, which will release the next player designed Summoner, Nidhoggr, into the game. This card introduces a new debilitation into the game, Force Reduction: when playing this summoner your own maximum team size is reduced by 1. You can read more about his story here.
Rebellion Reward Unbinding
Per this passed proposal, Rebellion reward cards can now be unbound for a 20X collection power cost. This will make them tradeable, sellable, and able to be used on Land. Note that only the Core Rebellion set cards can be placed on Wagons for Conflicts.
There is no current plan to implement a decrease in cost over time, and we expect that the pricing will follow similar behavior to Chaos Legion when it goes out-of-print.
General Updates
An advertisement for the Hall of Legends event will now appear on the Battle History screen if you do not already own max copies of the current promo cards. This is to ensure that users who are not reading announcements on Discord/Hive, and who have not visited the shop, are aware of the event.
Fixed the display of estimated Glint on the Battle History and Boost Overview screens to account for the new bonuses to lower leagues. Also added the Glint league boost to the Boost Overview.
Added the ability to repeat a Challenge from the results of a Challenge match.
The default Team Creation sorting of units is now by mana cost.
Brawl battles will no longer show New when you watched them take place originally.
Made a correction to not show notifications about brawl battles as you enter them.
Made some tweaks to better handle landscape Mobile screens on team creation.
Fixed the display of the total guild power that players have contributed to reflect the proper totals.
Added an additional warning when combining cards to an amount that is not an exact level.
Made some tweaks to show more information on Mobile sized screens for certain brawl pages.
Fixed the link to the latest tournament on the About page.
Made some changes to try to address sporadic issues where the battle would try to play twice, and potentially freeze up, when transitioning from tactics to the battle display.
Fixed an issue with canceling extended season rentals.
Fixed the Epic level on the RiftWatcher set template.
Updated an incorrect Splinterbite regarding Voucher utility to reflect the current state of Vouchers.
Hall Of Legends Opens
The first Hall of Legends promotional event starts today!
Elanor Bravefoot’s Blasphemy of Uul ability has been clarified to read: “Permanently gain +1 ranged power for each allied card named Fiend.”
General Updates
The Voucher shop layout has been updated slightly.
Surrenders should no longer be eligible to be added to the Top Battles.
Fixed several issues with navigation after submitting a team for Brawls or submitting a team when using a Tactics summoner.
The banished indicator for Brawls will now show an icon of the banished card on it.
Fixed issues with incorrectly getting a Waiting For Battle display on Brawl battles.
Fixed an issue with the SPS rewards not populating correctly on the Brawl results page.
Improved the spacing on some Brawl related screens for Mobile sized screens.
The unread messages indicator in Guilds → Tavern should now clear properly after visiting that page.
Updated the way pre-proposals function as per this passed proposal.
Added the background effects on pack opening that were previously present on the Mobile app.
Changed the Abilities filter on the Collection page to function the same as on Team Creation version, which addressed it not working on Mobile displays.
The Format selection on the Collection page will now persist in the local browser cache.
The current tab on Card Details (For Sale, For Rent, etc.) will now persist when you change the Gold Foil or Edition selection.
Fixed the filters not being collapsible on the Market page.
Updated the show filters icon on Desktop displays and made it stick in place on the page.
The previous 24 hours sales information on the Market page been formatted slightly differently for better clarity.
Added a display for in-progress tournaments showing how many players made it to the current round, after the first round.
Card set creation option selections will now persist in the local browser cache.
Challenges will no longer pop-up notifications when watching battles replay. They will only appear when you return to the battle history, or are on any other page.
Some minor rounding tweaks on the Trade Hub UI to try to better match the actual values (1/100th of a DEC rounding differences).
Fixed the background image on the About page repeating on larger monitors.
Added the region name into the text on the Harvest All page.
The Reward Shop button has been slightly tweaked to stand out more on the Battle History page.
Added a display of SPS in any linked Ethereum wallet to the SPS Transfer page.
Cleaned up some text on various pages.
Items Hotfixed into the Game Prior to the Release
Fixed an issue with banning cards in Brawls.
Fixed an issue with reassigning guild members to new frays once they were in a fray.
Fixed an issue with spacing on the card details for Mobile devices.
Fixed an issue where the Energy amount of Battle History display would not update properly after buying energy.
Improved the error checking on pulling a user’s card collection. You should now see a new error if the call fails, instead of seeing a No Card error when trying to queue for battle.
Fixed an issue with Brawls improperly showing a notification that you had a Tournament battle pending.
Fixed an issue where players in guilds without a Barracks would incorrectly be allowed to select a Gladiator card for Brawls.
Hall Of Legends
A new multi-month promotional event is coming, where new promo cards will be available each month. There will be a leaderboard for exclusive titles for those that purchase the most cards during the run of this event. For the full announcement, you can read the post here.
Voucher Rework, Part 2
Per this passed proposal we have finished implementing the rest of the Voucher changes:
Vouchers can no longer be used for purchasing Energy, the Wild Pass, or Mage Wagons.
Vouchers may no longer be used for a discount on Rebellion packs, and the price of Rebellion packs has been reduced from 5,000 to 4,000 Dark Energy Crystals (DEC).
When sending Vouchers to another player, 12.5% of them are now burned as a fee.
The pricing for Vouchers has been changed from using the TribalDex price to using a value based on the in-game pool.
A DEC-Voucher liquidity pool has been added. It is accessible off of the SPS → Voucher page or the SPS → Pools page.
A new Exclusive tab has been added to the Shop where you can spend Vouchers on a new common card:
Tech Modernization
The Guild pages have been moved to the new client. This includes the Team Creation for Brawls.
Added the ability to filter the main guilds lists to only show guilds that are not currently full.
On the main Guilds page there is now a tooltip shown when hovering over the building level that will show the levels for all guild buildings.
Land Updates
Added a warning when using delegated cards on land, making it clear that you need to have sufficient Grain available if the rental/delegation ends.
Fixed some sorting issues when changing the option to hide delegated cards during worker assignment.
Updated the tool tips on locked cards to indicate the land staking cooldown.
General Updates
The Splinterstorm set of card skins is no longer available and the shop page has been removed from the Shop selections.
Note that per this passed proposal, the rewards for the SPS:WETH pool have been ended.
The SPS → Pools page has been updated to include internal pools for Vouchers and Grain, as well as having direct links added to where you can swap tokens, versus managing liquidity in the pools.
You can now enter tournaments from the main Events page.
The collection screen will now default to Modern format, as the Wild format would not show new players their starter cards, since they are not playable in that format.
The Filters section of the Collection screen can now be collapsed on the desktop-sized display, in order to see more cards on the screen at one time.
The default card display for Gold Foil cards will now show the appropriate minimum level, instead of defaulting to showing level 1.
The circulation of fully unbound cards will now be displayed on the card details display, for cards that can be unbound.
Added a countdown to the next price increase to the unbinding page.
When looking at card details, the “Back To Market” and “Back To Items” buttons will now always appear (if applicable).
Added a secondary sort by card id to the Collection display of cards, after the initial sorting by experience.
Attempting to navigate to the unbinding screen for cards that are not account bound will now navigate you back to the card details.
On the Owned section of the Non-card market there is now a link for Totem Fragments to go to the Combine Fragments screen.
Added Hive branding on the main page.
Updated the site footer, removing most of the duplicate items from the top navigation bar.
An Academy panel was added to the Mana Well.
Removed Suppress from the ability filter… at least until it gets added into the game.
Fixed an issue with trying do to an import of SPS/DEC from another chain after using the max button.
Added a display of your Ethereum wallet balance, if any, to the main Splintershards (SPS) page.
Many more portions of the site are now available to users that are not currently logged in, to make it easier to share reward or pack opening links.
Cleaned up the text on various pages and Academy panels to remove old information and to account for more recent changes to the game. These patch notes are already long enough that we don’t need to cover every minor textual change.
Items Hotfixed into the Game Prior to the Release
Fixed an issue with brawl notifications not displaying, or persisting, as they should.
Added an auto-refund of Vouchers sent to the Hive-Engine bridge account.
Added DEC-B to the UI for unbinding cards.
Fixed an error when clearing the ability search text field in Team Creation.
Fixed a black screen error that occasionally occurred when trying to combine cards.
Fixed an uncommon issue where Summoners with Cleanse could error out battles if they tried to Cleanse after the last unit had died.
Fixed an issue when assigning Units to a castle, or keep, when 0 DEC was staked in that region leading to null tax rate values.
Removed the display of the No Cards warning when trying to battle for users without a spellbook.
Rebellion Reward Cards
The reward cards contained in the Reward section of the shop have been cycled to a new set of Rebellion era reward cards!
Chaos Legion era cards can now be unbound from your account. The initial price will be 10X the collection power value in Dark Energy Crystals. The cost will increase by an additional 1X every 30 days. After 180 days, the cards will no longer be unable to be unbound.
Several new abilities are being added with this release. For the full details, you can see the post here.
The base prices in the shop have been increased slightly with this new reward set.
Common card draws are now 150 Glint.
Rare card draws are now 750 Glint.
Epic card draws are now 7,500 Glint.
Legendary card draws are now 35,000 Glint.
Minor loot chests are now 200 Glint.
Major loot chests are now 1,000 Glint.
Ultimate loot chests are now 4,500 Glint.
A Glint bonus has been added to the lower half of the leagues to make it a better ratio of wins to chests.
Bronze 3 will now receive about 6.5X the amount of Glint.
Bronze 2 will now receive about 6X the amount of Glint.
Bronze 1 will now receive about 5.75X the amount of Glint.
Silver 3 will now receive about 5.25X the amount of Glint.
Silver 2 will now receive about 3.5X the amount of Glint.
Silver 1 will now receive about 2.25X the amount of Glint.
Gold 3 will now receive about 1.5X the amount of Glint.
Gold 2 will now receive about 1.1X the amount of Glint.
Other tiers remain unchanged.
Upcoming Conflict
The 8th Conflict has been loaded, which will release the next player designed Summoner, Elias Max Pruitt, into the game. You can read more about his story here.
Voucher Rework, Part 1
All of this section is the initial implementation of changes to vouchers per this passed proposal:
Vouchers have been combined into a single in-game Voucher token.
Vouchers may no longer be transferred out to Hive-Engine, but can still be transferred into the game.
The rewards for the SPS:Voucher pool have been ended.
Due to the nature of how Node License sales work and the removal of Vouchers from being on the SPS Chain, the Voucher discount/cost for purchasing those has been removed.
General Updates
A new 3-part quest will be presented for new players, to lead them to play the tutorial, do a Modern battle, and buy a spell book.
The Wild format button is now disabled for accounts that do not own spell books, as they have no way of purchasing a Wild Pass.
When changing a Summoner during Team Creation the mana filter will now automatically reset.
Fixed an issue with battle results showing up early when Streamer mode is enabled.
Made some changes/improvements to reminders that you have an outstanding match if you navigate away. You will now get a notification message on most screens, rather than being forced back to battle history.
The ability to list a set of Riftwatchers' cards has been added to the Set rentals. These will not be presented to new players, and have a minimum card level of 3 for common cards, 2 for rare cards, and 1 for epic & legendary cards.
Tournaments will now list the results records for up to 1,000 places, instead of only the top 100.
The displayed card on the For Sale and For Rent tabs of card details will now sync to the level filter, if a specific level is selected.
Fixed an issue where free-to-play accounts couldn’t be Challenged or issue Challenges.
Added a notice on Tournaments with custom prizing that the tournament organizer is responsible for prize distribution.
Added the ability for allow listed tournament creators to make ghost card tournaments.
Final Season For Chaos Legion Reward Cards
Added a banner to the Reward shop to let people know a new Rebellion era set of reward cards will be added at the end of this current season.
Gameplay Updates
After additional play testing, we decided to bump up the power level of Eternal Tofu a little, and and added thorns to give it some claws.
Added a button to Surrender on the Team Creation screen, that only appears if you have no playable cards for the given match.
Fixed issues with the game failing to return to the Tactics screen if you navigated away and there is still time left to choose an option.
Fixed an issue where auto-submit would trigger if you were currently selecting a color, when using a Dragon or Lux summoner, and the timer ran out.
Fixed an issue with Team Creation with the Are You Not Entertained? rules set, where you could pick a Conscript summoner and add 2 Gladiators, but then switching to a different summoner without Conscript did not clear the team - allowing you to try submit an illegal team resulting in a surrender.
Fixed an issue with Team Creation where changing out Summoners would not update the level of selected cards on the display.
General Updates
Synced the Create Team music to the time remaining.
Improved the drag and drop handling in Team Creation when putting a Unit in the bottom slot.
The Level filter on the Market will now persist down into the card details.
Added Ability tooltips to the display when hovering over cards in a rental set, to make it easier to know what the cards do if you are unfamiliar with the icons.
Changed the default last played date for autofill of sets to be 2 days ago, to ensure the set is rentable and not blocked by cards that were played recently being pulled in.
Added the ability to buy Guild Points with Credits, and we will burn corresponding Dark Energy Crystals on each purchase.
Added Ghost Card challenges.
Fixed an issue with Ghost Card matches where Alpha cards would not display if you owned a higher level Beta version of the card.
Fixed an issue with Runi not displaying properly if used in a Ghost Card match.
Fixed various issues with Streamer mode not working on the Tech Modernized version of battle history.
Fixed an issue with the No Attack filter on the Card Market not working properly when the max level filter was also selected.
Fixed an issue where tournament prizes would take mathematical formulas.
Fixed an issue where you would get stuck in the Tutorial on Mobile devices in portrait mode.
Adjusted the sizing on the Tournament battle replay display window to fit correctly on Mobile devices.
Added an Academy info panel to the Energy shop page.
Updated the link to Get More Riftwatcher packs from the Mana Well to open the standard display pointing to Hive-Engine and the Non-Card Market.
Items Hotfixed into the Game Prior to the Release
Fixed an issue with incorrect bonus values in the text display for Totems on the non-card market.
Fixed an issue with completed rentals not coming back in the rental history properly.
1-Click Set Rentals
We have added the ability to list a set of cards for seasonal rental. There is currently one template of Chaos Legion Core + Reward cards available to list, the cheapest of which will be presented to new users after they have purchased their Spellbook. There is a new Set Rentals section under the Market where you can rent sets and a new Card Sets section under Items where you can build sets. We will likely add additional templates in the future.
Gameplay Updates
We have added new functionality on the Team Creation screen that will attempt to automatically click the button to submit your team if the timer reaches 0 and you have a valid team. You would still need to sign the transaction in a timely fashion, or have auto signing for the game enabled, for the team to go through.
General Updates
Additional automated measure have been put in place to enforce the TOS. It is possible this automation may over moderate accounts, and if you run into unexpected issues being banned from a format please submit a support ticket for review.
Fixed an issue with the calculation of days when renewing season rentals that could lead to an odd end date, outside the end of the season.
Fixed an issue where Alpha/Beta cards would not be properly available in certain situations when only one set was legal in the match.
Fixed an issue with claiming Conflict rewards if you didn’t have a Voucher balance.
In Team Creation, the Melee, Magic, and Ranged sorting options have been replaced with a Power sort that is the sum of all attack values on the card.
Fixed an issue with the Tournament Creation screen taking mathematical formulas as a valid end range for prizing.
Fixed the Group selection when viewing a Tournament, so that it behaves as it did before the Tech Modernization version of the screen.
Fixed an issue where some combinations of Event filters would result in an error/black screen.
Fixed an issue with the player lookup not persisting on the battle history screen when changing formats. Previously it would revert back to your own history if you switched between Modern and Wild.
Added a reset button to the player lookup on Battle History.
Added the time of day that an unstaking will occur on the SPS Management display tracking when the next unstake event will occur.
Upcoming Conflict
The 7th Conflict has been loaded, which will release the next player designed Summoner, Eternal Tofu, into the game. You can read more about his story here.
Land Updates
Delegated and seasonally rented cards can now be used on land. If a rental or delegation expires, it will trigger a forced harvest, in the same manner that removing any other card from land would trigger this action.
Updated the link for verifying the deed surveying results on the blockchain to use the Hive Hub site.
General Updates
Fixed the Splinterstorm set of skins not showing up on Units in battle, though currently you need to own the card and skin.
Active private tournaments that you have joined will now show up on your tournament display even if the filters are set to only public tournaments.
Fixed the tournament USD prize value not calculating properly.
Fixed an issue with the estimated value of Alpha/Beta cards not always loading using the proper edition.
Added screen reader text for the buttons on the header and fixed removing cards in Team Creation using keyboard controls.
Made some minor performance improvements for loading player collection data.
Land Updates
Tundras and Canyons have been updated to have +10% / -50% bonuses to cards, instead of +5% / -10%.
Fixed an issue with performing multiple liquidity withdrawals from the Trade Hub.
Fixed an issue with surveying where land plots were not properly displaying the deed images.
Fixed an issue with calculating the projected end date of constructing a worksite under certain circumstances.
Soulkeep Updates
Fixed an issue with Combine All over-combining Soulkeep cards.
Fixed an issue where you could improperly list currently unlocking Soulkeep cards for rent.
Separated Soulkeep market numbers out from Splinterlands market numbers.
Added Soulkeep to the rewards delegation UI.
General Updates
Fixed some issues with degrees of precision being shorter than intended after localization changes were added.
Updated the Dark Energy Crystal USD price on the convert SPS page to show the more standard 7 decimals used in other places on the site for DEC pricing.
Fixed an issue where Tournament/Brawl battles would play without the notification to watch the battle being selected by the user.
Added an Academy panel to the Events page.
Fixed issues with the music on the Events page using the wrong volume setting and not stopping when leaving the screen.
The Events page filter selections will now persist, unless the browser cache is cleared.
Terablock has rebranded their SPS exchange to zKCross, and their logo and link have been updated on our site.
Merits are now the first payment option for Blood and Power stones.
Added some additional error checking on the burning cards operation. It should now properly log errors on invalid data being passed in a transaction on the transaction results.
Cleaned up Spinterbites referencing Discord roles.
General Updates
The Wild and Modern Glint bonuses have been equalized, by increasing Wild to match Modern.
Removed the minimum amount of SPS to claim, the timer still applies between claims.
Fixed an issue where some players card filtering was not working properly if their local cache did not have a filtering selection that was still valid.
Player names in Tournaments will now link to the player’s Profile.
Gave Soulkeep rewards a more user friendly text display on Currency Activity.
Items Hotfixed into the Game Prior to the Release
Fixed Anytime Tournament creation.
Fixed an issue where Tactics didn’t come up for Anytime tournaments.
Fixed an issue where Gladiators were not appearing in Tournament team creation when the rules allowed them to be used.
Fixed an issue where tournament prize splits were not being shown.
Fixed an issue where you could be redirected to the wrong tournament after submitting a team.
Fixed the tournaments not color coding properly based on outstanding matches.
Fixes issues with Tactics not navigating properly to the battle after being submitted in some cases.
Soulkeep Released!
The Double Coconut developer tower defense game, Soulkeep, has been released. Pack opening and card combining will take place through our interface, and a link to acces the game on their site has been added to the navigation bar. For more information about the game, you can see our Support article here.
Tech Modernization
The Tournament section of the site has been moved to the new client!
Gameplay Updates
Fixed an issue with Expose not working properly on Forcefield.
General Updates
Added sound effects to the Reward Shop draw opening animation!
Added a new option into the settings which will allow users to get most numbers displayed using their local browser styling, i.e. periods instead of commas. Note: There may still be areas of the game that need clean-up to properly format numbers using this option.
When exiting the tutorial, you will now be redirected to the Modern Battle History, instead of Wild.
The Gold Foil/Regular Foil selection will no longer be reset by Reset Filters and should persist.
You can now update the lock days on cards to increase the number of days a card is locked, without first having to unlock it.
Fixed an issue with undelegation still impacting collection power values incorrectly.
Fixed an issue with unselecting the Mana filtering on Team Creation on the Mobile display not properly resetting the display.
Made some slight UI tweaks to Team Creation to fit better on slightly zoomed in browser views.
Fixed an issue with sorting your Collection by Mana cost not properly sorting 0 cost cards.
Added some imagery to the Combine All warning to help make it clearer what is going to happen if you confirm the operation.
Updated the text on the Non-Card market for Titles and Totems to include additional information about land bonuses from these items.
Clarified the text on the Repair ability description.
Improved the performance of the transaction API.
Items Hotfixed into the Game Prior to the Release
Fixed the daily metrics for spellbook purchases.
Improved the performance of token unstaking.
Upcoming Conflict
The 6th Conflict has been loaded, which will release the next player designed Summoner, Risqruel Drath, into the game. You can read more about his story here.
The summoner adds the Impede ability to the game. Impede: Each successful attack reduces the defender’s Speed by 1.
General Updates
Collection Power has been reworked to only reflect owned cards. Delegated and rented cards will no longer impact the displayed collection power for your account, but will still count towards the collection power requirements for tournaments.
The Wild Novice bots should be working again, as they are now exempt from the season pass check.
The display for burning and combining cards has been updated to make it more explicit what you are doing, as some users did not like to read the text:
The Items → Other page has been improved to show different colored icons when an item is unlocking versus just locked. You can now also trigger unlocking from the lock icon, similar to the cards view.
Fixed the format on the battle history not persisting the user selection. This is stored in the local browser cache, so clearing the cache will reset back to Modern.
The rarity of items will now display on the Non-card Market.
The number of totem fragments required to combine for a full totem will now display on the item description and autofill on the combine screen.
Little League rule set should no longer appear in Rebellion only tournaments, as it could pair with some specific other rules to have games where no cards were legal.
Increased the visibility of tooltip icons on the Reward shop items and improved the Title information for better clarity.
The card names will now appear on the Conflicts wagon management screen.
Added the grain consumed per hour to the manage worksite and main plot views.
Added a refresh of the Card collection after purchasing draws.
Fixed the links to the Tribaldex pools page, as the url had changed on the site.
Added Wild format season pass status to the player/details API data.
Amplify now applies to retaliate adding 1 extra melee attack on retaliate
Items Hotfixed into the Game Prior to the Release
Improved the performance of purchasing draws to better handle large numbers of requests.
Wild Seasonal Pass
Per this passed proposal, at the start of the next season, you will need to purchase a pass to play in the Wild format. This pass is only good for one season, and will need to be purchased for each new season going forward.
Also per the same proposal, the SPS requirements have been doubled for reward boosts when playing in the Wild format.
Tech Modernization
The Request Keys process has been moved to the new client.
Improvements have been made to the ranked Team Creation screen for Mobile sized screens.
Land Updates
You can now re-stake a card onto the same plot it was staked on without the cooldown period - in case you accidentally unstake a card and want to put it back.
When changing either cards on a plot, or Dark Energy staked, that results in a forced harvest, the harvest all data will now be returned as part of the results from the Transaction API.
Fixed a .001 DEC rounding issue on Trade Hub swaps that could cause the swap to fail if you tried to exchange all of your DEC and it did not divide evenly.
Cleaned up the SPS claim text slightly, removing text saying it was a regional balance.
General Updates
The Account Security and Link External Wallet pages have had UI updates and been combined with Settings to all be sub-tabs of the same screen.
Loot chest openings now have a short introductory animation!
The Affiliate and Profile pages have had a small rework to put them more in-line with the style of other pages. A back button has been added on both screens.
Improved the animation loading & transitions on the Battle History page.
Fixed an issue with Gift Notifications having duplicate notifications or reappearing after they were acknowledged in certain situations.
Modern is now the default selection on the Battle History page.
Updated the Modern and Wild icons on the Collection views.
Fixed the Market filtering by attack types when Any Level cards are being displayed. For example, Crustacean King should now show up properly under the Ranged Attack filtering.
Updated the Conflicts tooltip information to show an estimate of how many guaranteed cards you will receive at the current rate.
Fixed an issue on Team Creation where the footer would partially overlay the last slot when scrolling down on the screen at some resolutions.
Made some changes to how settings are polled to avoid attempting to poll the site if the connection is rejected.
Added some additional links to support articles on game rules on the How To Play page.
When sending DEC to another account, commas have been added to the DEC amount displayed on the final confirmation to make it easier to read.
Cleaned up some excess data being logged in certain transaction results and added some missing data to some land transaction results.
The Credits to Dark Energy Crystal conversion account has been moved from sl-market to a system account $SL-MARKET, since these market conversions happen off-chain.
Items Hotfixed into the Game Prior to the Release
Reduced the max size that the collection API will return to 200,000 cards, from 300,000. Additional fields have been added and were causing server performance issues trying to pull collections of that size.
Land Updates
Prefix titles have been added to the game! To view the current rankings visit Land → Production → View Rankings. The assignment of titles is updated hourly. You can read about the prefix titles in the whitepaper here, or in game under the Prefix Titles tab.
The majority of land operations no longer require active key authority, as nothing is leaving the game environment.
The Grain, Dark Energy, and Time Crystal balance displays will now navigate to the appropriate transfer, or Stake/Unstake Dark Energy, screens when selected.
Fixed an issue where Keeps & Castles were incorrectly adding to the grain per hour amount on the regional production overview.
The DEC to Grain pricing will now show two additional degrees of precision in the API results.
Gameplay Updates
Fixed an issue with certain summoners now showing a negative value for their debuff during the tactics phase of combat.
Fixed an issue with tactics not working with Ghost Card summoners.
General Updates
You can now use Coinbase payments to pay for Spellbook purchases.
The setting to disable potion use has been removed. You will now have the option to select potion usage when submitting a purchase in the Reward shop.
When filtering by Ability in the Card Market using All Levels, it will now filter against max level versions instead of the lowest level version of the card. As an example, Hill Giant will now show up when searching for Stun - even though a level 1 version of the card is displayed.
Added some descriptive text for Item Locking in the settings.
The Bitcoin Halving event has been removed from the Shop page.
If there are 0 Frays free, the notification about filling a fray will not display.
The Intro button on Conflicts will display for people at lower animation modes, but just display a message that you need to turn on High Quality animations to watch the video.
Fixed a minor UI issue on assigning land workers, where the checkbox could overlaying the header when scrolling down the list.
Cleaned up some issues with Land styling, where the new settings toggles were incorrectly applied to other screens using the same UI component.
Cleaned up some Splinterbites that had outdated text.
Added a clearer error response if you attempt to call the recent teams API and do not pass a player record.
Upcoming Conflict
The 5th Conflict has been loaded, which will release the next player designed Summoner, Cryptic, into the game. You can read more about his story here.
This Summoner introduces a new ability Expose. Expose has a 50% chance to remove Forcefield, Lookout, Reflection Shield, Shield, Void, Void Armor, Cleanse, or Immunity after a successful attack. Expose will always remove Immunity first.
General Updates
The Settings page has had a design update, as well as new options added:
Added a new setting, Animation Quality, to control the size of animations that will play in the game. Low Quality will only play very small animated images, Medium Quality will play any animations under 500K in size, and High Quality will play all animations on the site. This is High Quality by default.
Added new settings to disable Rental / Delegation expiration notifications. They are enabled by default.
Added new animated background and league icons to the battle history page, that only appear on High Quality animation mode.
A new 4x speed toggle was added to the battle replay.
Fixed an issue with the USD value on the DEC-Grain market calculating incorrectly.
Added the Trade Hub’s Dark Energy Crystal holdings back into the the supply calculation.
All of the Buy Grain links on Land pages now redirect to the Trade Hub.
Improved the Max button on purchase energy to correctly calculate how much energy will take you to 50 or the max you can buy with your available balance.
Fixed an issue where viewing another’s user profile would cause your local client Avatar icon to display as theirs.
Added handling for Items to be given out as Jackpot prizes, not just Balance tokens, to address redistributing some returned titles.
The header on the worker selection on worksite assignments will now stick to the top of the screen.
Added a third decimal place on the Non-Card Market listing input.
End of season processing has been improved and should run quicker going forward.
Items Hotfixed into the Game Prior to the Release
Fixed an issue with filling out the amount you want to receive from a swap in the Trade Hub not correctly populating how much needs to be sent.
Fixed an issue with Merit purchases incorrectly showing a warning about too many items potentially causing a slow display - that was intended for card draw/loot chests.
Gwen’s Glint Shop Updates
The Glint Shop has been updated to include three new chest types. These chests have a random chance of containing reward cards, alchemy or legendary potions, merits, bonus energy, or a jackpot prize - that can be packs, items, or cards from the $JACKPOT account. These chests replace the current random draws. You can read more about the exact prizes and odds in this post.
As part of this update, you can now find energy in Loot chests - which can cause your total energy to go above 50. You will only regenerate energy over time when your bank of energy falls below 50.
Land Trade Hub
The initial Trade Hub has finally opened, giving everyone a location where they can swap their Grain and Dark Energy Crystals, for a nominal 10% fee. Half of this fee goes to those providing the resources to the market, while the other half goes to the shadowy operators of this market (is burnt).
General Updates
Starter cards will no longer show up under the Playable filter in Wild format on the Collection screen.
Added a direct link to the Conflicts overview on the main navigation header.
Added a direct link to the SPS Rental market from the Markets tab.
Fixed numerous issues with sounds in the new client - primarily playing using the wrong volume settings or using older versions of sound files.
The display of Tactics on Summoner cards has been slightly altered.
The Tactics selection page has been updated to handle Summoners with more abilities.
Removed an incorrect reference to burning Gladiators for Dark Energy Crystals from the shop page.
Made some improvements to how screen readers pick up card information on the Tech Modernized Collection related screens.
Logging out will now direct you back to the log-in screen, instead of the Welcome page.
Added version checking to the Tech Modernized pages, which will now trigger a message and require users refresh when their local is out of date. This should only be apparent with the next update.
Cleaned up the end-of-season display to now show the proper League badge for the highest format, as opposed to always showing the Modern badge.
Moved loading the collection information to the Battle History page, instead of during Team Creation, to try to avoid performance issues while in a Ranked Game. Users with large collections that were previously seeing lag in Team Creation load up may see it when initially loading up Battle History. We are still looking at improving collection loading performance.
The total supply of SPS being displayed has been updated to recalculate every 5 minutes based off of internal data, as opposed to the BSC contract data.
An additional Tournament filter was added that will exclude Gold Foil only tournaments.
Fixed an issue with the incorrect Runi appearing in Team Creation than the currently assigned one.
We have reduced the rewards for the SPS:SWAP.HIVE pool as per this passed proposal.
A 1-second delay has been added when clicking on the Battle button for ranked. We have also added additional checks when trying to queue for a match, that you are not already looking for an opponent.
Updated the Splinterbites with more recent lore and card related information.
Made the Welcome Back message more prominent on the About page.
Retired DAI, SAND, and WAX as Credit purchasing options.
Items Hotfixed into the Game Prior to the Release
Fixed an issue where inactive elements were still actually selectable when using a Dragon or Neutral summoner.
Fixed the text for Dragon summoners appearing on Neutral summoners and vice-versa.
Fixed some poor behavior with being redirected to Tournament Battles during Ranked Team selection.
Fixed an issue with tooltips blocking some buttons on Mobile devices on the Collection view.
Fixed an issue where you couldn’t sent tokens to a Hive account when using the in-game interface, unless they also had made a game account.
Fixed an issue with Novice bots not being able to play in Wild.
Gwen's Glint Shop Updates
Set rarity card draws have been added to the shop at a cost of 100 per Common card, 500 per rare card, 5,000 per Epic card, and 25,000 per Legendary card. The price will increase every 400 Common cards, 100 Rare cards, 25 Epic cards, or 10 Legendary cards purchased respectively within the same season. There is always a single card in these draws and a base 2% gold foil chance. Legendary potions will not be used with these openings.
Gameplay Updates
Glint from Ranked battles has been increased 50% across the board. To adjust for this change, the end of season Glint has been reduced to the sum of Glint earned throughout the season, with no multiplier.
Starter cards have been removed from Wild Ranked play.
Super Sneak and Maneuvers rules sets will no longer appear together in the same match.
Last Stand will now trigger during the Ambush round.
General Updates
Fixed an issue in team creation where switching from a Conscript summoner to one without that ability was not removing the Gladiator card from the team.
Made some adjustments to how team creation timing is displayed to try to account for local computers that are out of sync with the server time.
Fixed an issue in Team Creation where the running out of time sound effects were playing at incorrect times.
Fixed an issue where changing from a Dragon summoner to Lux was not resetting the selection for the Element to use.
Fixed an issue with the wrong format ranked Badge being shown in some locations on the Battle History page.
Fixed an issue where plots with units staked, but no power core, were incorrectly showing production on Harvest All.
Removed Alpha and Beta bonuses from the Modern match history results display.
Fixed an issue with the Champion I display showing negative rating for the next league.
If you are on the leaderboard you will now appear on the list, and not just see your position listed at the top.
The land regional Resource History had some minor UI clean-up done.
Added a user friendly text display of Time Crystal use in the Currency Activity data.
Added filters for filling token rentals on the Dark Energy Crystal section of Currency Activity.
Fixed a few issues with incorrect league badges being displayed.
Items Hotfixed into the Game Prior to the Release
Fixed an issue with Harvest All failing if you removed the Power Source from a plot, but left other cards on it.
General Updates
The SPS reward scale has been adjusted to start at 0 for having no SPS staked. Essentially, you will no longer earn any rewards with no SPS staked.
Ghost card tournaments will no longer show unreleased Conflict cards, and attempting to submit them will now cause a team validation failure resulting in a surrender.
Made improvements to have notifications appear less frequently, or to not reappear in the same session once they have been acknowledged.
Fixed an issue with Land showing production when no Power Core, or Runi, were on a plot with Units staked into it.
Added back-up polling of the server to ensure that getting matched with an opponent is picked up by the client.
Added Energy Purchased as a sub-menu on the Other Currency Activity.
Energy purchases now only require posting key authority.
Added a check to prevent users from sending plots and other items to the “wax” account, which is not the correct way to transfer anything to the WAX network.
Cleaned up the text on the Combine Totem Fragments page.
Fixed an issue navigating from the old Profile page to the new Battle History page where it would not load up the proper user’s battles.
Multiple fixes and improvements to the Team Creation screen.
Increased the size of the Life image on Team Creation to match other image sizes.
Removed redirects to tournament battles during team creation.
Fixed not returning to the Tactics selection page if you navigated away.
Not signing the find match transaction will now prevent the waiting for opponent from displaying.
The hide starter cards selection should persist in the local browser cache.
Enfeeble and Charge are now on the abilities filter in Team Creation.
Adjusted the display of cards over the mana cap.
Items Hotfixed into the Game Prior to the Release
Fixed multiple issues with the new Battle History and Team Creation screen.
Fixed an issue with incorrect lock dates when combining cards.
Fixed an issue with updating the price of cards that are actively rented out.
Baron’s Bounty (Bitcoin Halving) Event!
The Splinterlands team is excited to announce a promotional event to celebrate the upcoming Bitcoin halving! The event is scheduled to run for 15 days and will allow players the opportunity to purchase two new limited-edition promo cards for DEC tokens or Credits with the option to reduce the price (by about half, of course) using Vouchers! Baron Fyatt will cost 31,250 (31.25k) DEC/Credits and the Henchling Enforcer will cost 3,125 (3.125k) DEC/Credits for a single (1 BCX) card. The cost is meant to commemorate the new Bitcoin block reward after the halving of 3.125 BTC. Players will also be able to cut the price of both cards roughly in half by burning Voucher tokens along with their purchase! Players will earn points for each DEC/Credit spent purchasing the promo cards, every 10,000 points earned will provide a chance for various fabulous prizes that will be distributed at the end of the event. See this post for full details!
Tech Modernization
The About, Battle History, Ranked Team Creation, and corresponding sub-pages have been moved over to the new client. This should improve the team creation experience on Mobile devices. Note that brawls and tournaments will still use the old team creation UI for now.
Upcoming Conflict
The 4th Conflict has been loaded, which will release the first player designed Summoner from Rebellion, Lorkus. You can read more about his story here.
General Updates
Fixed an issue where burning cards after submitting them for a tournament could cause an issue leading to the battle failing and the tournament getting stuck.
Fixed the DEC/Glint/Merits balance displays not updating after burning a card - though, the actual balance was updated.
Accounts without spellbooks will now appear as unranked and will no longer appear on the leaderboards.
Added In-Game Voucher activity to the Currency Activity export of all activity.
The link to the Rewards shop has been changed to end in “rewards”, instead of the original name of that tab - “ranked”.
Items Hotfixed into the Game Prior to the Release
Fixed an issue that was causing some users to not see updates to their end of season Glint.
General Updates
The end of season Glint rewards have been retooled to be based off the total Glint earned during the season. The current end of season value is twice the Glint earned during ranked play for the season.
Fixed an error where Novice accounts would have seen an end of season claim notification that could not be cleared, as they would have no claimable rewards.
We have slightly adjusted the battles required per Guild Lodge point down to 20 (previously it was 25) to make it slightly easier to level up the Guild Lodge.
Fixed an issue with exporting the complete balance history not including Glint information.
Fixed an issue with the gift cards notification not showing the cards properly.
Updated the title icons in the Collection view to display the actual icon, instead of a generic one.
Added a new contribution per hour column on Conflicts Leaderboard to provide more detailed information.
Removed some lingering references to SPS rewards from Seasonal and Focus chests.
Fixed an issue with the counterparty being missing on unclaimed rewards following the previous update.
Fixed a minor display issue where the Help icon would incorrectly display as the active page when on Land.
Made some minor text updates on the Team Creation screen.
Removed some purchase SPS links for exchanges that no longer carry SPS or are no longer in buisness.
Items Hotfixed into the Game Prior to the Release
Fixed an issue with the new Ranked pop-up blocking the final season claim pop-up (shortly after the last update).
Fixed an issue with combining Alpha cards (shortly after the last update).
Fixed an issue with returning cards that were delegated to you (shortly after the last update).
Fixed an issue with land Production values being incorrect after combining cards (shortly after the last update).
Fixed an issue with card locks not properly copying over on combining cards (with the above items, all related to the CP rework in the prior update).
Rewards Rework!
The rewards system for the game has had a major overhaul! You will now earn Glint, as well as the current Splintershards, from Ranked battles. Glint may be spent in a new rewards shop to purchase account bound card draws, Merits, Energy, and Potions. Other items, including limited quantity or limited duration sales, may be added to the shop in the near future as well.
As part of this update, Daily and Seasonal chests have been removed. You will earn Glint at the end of the season based upon your final rating at a rate of: RATING ^ 3 / 300000 - with a cap of 5,000 rating.
The Daily Focus has been removed, and will be reworked in the future into a more interesting experience for players.
The Splintershards formerly found in chests have been moved into the battle reward pools.
Account bound Reward cards can now be burnt for Glint at 5X their CP value.
Gladiator cards are now burnt for Merits at a rate of 1 per CP value.
Gaining guild Focuses is now achieved by completing 25 battles within a format.
Three limited edition titles will be available in the initial Glint shop. There are transferable, but only one copy of a title may be purchased by an account. There will be 500 rare titles, 200 epic titles, and 50 legendary titles.
Gameplay Updates
Tie-Breakers have been added to the Leaderboard. If tied on rating, then the wins/battles ratio followed by win streak are used to determine ranking on the Leaderboard.
A new rule set, Corrosive Fog, has been added. When this rule set is in play, all Units lose 1 maximum armor each round.
Shades of Grey has been updated to not coincide with the Broken Arrows rules set.
Fixed an issue with Dispel not clearing buffs off a Unit when that Unit would die from the damage, but then be resurrected.
Fixed an issue with Reach being incorrectly removed when a monster with Flank was killed.
Fixed a display issue on the Tactics screen where units appears to have abilities when the Back To Basics rule set was active.
Proposal Notices
Pre-Proposals have been renamed Draft Proposals to clarify that they are intended to be a work in-progress, and may change prior to becoming a full Proposal.
Per this passed proposal, the LP rewards for the SPS:BNB pool have been reduced by 2/3 of the original amount.
Per this passed proposal, the LP rewards for the SPS:WETH pool have been reduced by a little under 100,000 a month, or roughly 10%.
Per this passed proposal, the LP rewards for the DEC:USDC pool have been ended.
Fixed an issue with the button on the VOUCHER-SPS pool not working properly, though you could use Claim All or Claim All on Hive to get around this previously.
General Updates
The Terms of Service have been updated with a new Fair Play policy section.
The cap on SPS rewards from a battle has been increased to .2% from .1% of the pool total.
The Guild Leader can now make building contributions to a guild that they have created without having to wait out the week-long new member probationary period.
The Purchase Energy page has been added as a tab in the shop, instead of being a stand alone page.
Fixed an issue with the card market default sort showing it was by price, when it is actually price per BCX.
Fixed an issue with non-card market sorting order, to use listing date as a secondary sort after price.
The reward_delegation_history API has been modified to use an Offset based on the id value of the records. The delegate_to_player parameter was also fixed and should now properly filter results.
A new block operation “return_tokens
" has been added. It's identical to "undelegate_tokens
" except that the from value is the delegator, while the player submitting the operation is the one being delegated the tokens.
Reworked how Collection Power gets updated for better performance and to correct an issue where it could become incorrect under certain conditions.
Made improvements to Rental payment processing to increase performance.
Made a small text update for sorting filters on the Collection, Market, and Team Select screens to change the “Attack” choice to say “Melee” when sorting by attack type (which can be Melee, Magic, or Ranged).
Items Hotfixed into the Game Prior to the Release
Made a small change to hide liquidity pools that are no longer paying out rewards, unless you have an outstanding claim.
Conflicts Continue
The 3rd Conflict airdrop card, Venka the Vile, has been added to the game in preparation for the start of the next Conflict. This card will appear on the Collection screen and Card Details screen, but won’t be discoverable in packs until the 3rd Conflict ends.
Venka the Vile has a new ability called Charge:
Gameplay Updates
A new rule set, Shades of Gray, has been added. When this rule set is in play, only Neutral units may be selected for battle.
Land Updates
Added a Regional balance history for land resources.
Tech Modernization
We have made some changes to how the client handles issues connecting to the server. There should now be more of a distinction between the game being in maintenance mode versus an error connecting.
General Updates
The holding account for tournament prizes has been moved to a new account, used just for that purpose.
Affiliate Payments and Referrals have been changed to display as a scrolling list, instead of a series of tabs.
The funds burnt for additional energy will now be tracked on the balance of the $ENERGY account. We have done our best to back populate the amount of funds previously spent.
The rating used in SPS reward calculations is now also capped at 5,000.
During team creation, when hovering over units selected for your team the card information will now display.
Due to changes with Coinbase, we have removed the display of tokens that they were accepting other than ETH, DAI, USDC, and USDT on the Credits purchasing list.
Per this passed proposal, the Voucher-Swap.HIVE liquidity pool rewards have been ended, and 1/3rd of those rewards are now allocated to the Voucher-SPS pool on Tribaldex.
Per this passed proposal, the DEC-DAI liquidity pool rewards have been ended.
The way the element choice for Dragon and Neutral summoners is handled has been tweaked slightly, though users shouldn’t see an obvious change in the team creation experience. For any third party developers, when submitting a team you now need to provide an “allyColor” parameters that matches the element you want to be selected for that summoner, i.e. “Blue”, “Red”, “Green”, “Black”, or “White”.
Removed the “Low Power” icon from displaying when you fall down a league in ranked play.
Fixed an issue with logged out users getting errors if the navigated directly to the battle history page. They will now default to the Leaderboard tab, since there is no history of battles when you are not logged in.
Fixed some broken links on various Lore pages.
Removed a caching layer from the non-card market that wasn’t really needed to boost performance.
Items Hotfixed into the Game Prior to the Release
Fixed an issue with Kei being findable in packs prior to the end of the Conflict (shortly after the last update).
Gameplay Updates
Per this passed proposal, unfilled Brawl Frays will count as wins for opponents that do fill those Fray slots.
This means that if you are the only player to fill a Fray (defending an empty Fray that no other guild fills), then you will now get wins and will accordingly count towards increasing the size of the Crown pot for that Brawl.
Tooltips have been added to distinguish between wins earned from battles, and automatic wins granted from unfilled Frays.
Players in Champion can now be matched with any other player in Champion, regardless of the rating difference, if enough time has passed.
Fixed Blind and Weaken not clearing properly on resurrect.
Fixed an issue where some Units would get debuffs cleared twice.
Land Updates
Fixed an issue with Harvest All not working properly for plots in regions where there is 0 DEC staked, but have a Runi assigned.
Added the resulting efficiency into the transaction results from staking or unstaking DEC to a region.
Tech Modernization
The Credits purchasing pages have been moved over to the new client.
Removed some very out of date references to Gift Cards on some payment text.
General Updates
Fixed an issue where using certain extensions would cause logging in using e-mail and password to not properly load up the game page.
Fixed an issue with the non-Card Market that was causing some items to not appear properly.
Added additional details to the notifications that appear when a card rental or delegation ends.
We have added the ability to cancel cards that have been delegated to you. This is a new block operation return_cards which takes an array of card ids as a “cards” argument. This will not work on rented cards and will fail if any of the cards passed in are invalid.
Updated the text on the screens when advancing to Bronze league.
Made a change to try to address an issue with the Tactics button not displaying properly, without a refresh, on some IOS devices.
Added GamesOnTheBlock to the third party market listing.
Added an extra decimal place to the USD price of SPS on the Conversion screen.
Updated the background art on the About page.
Abilities on the Gameplay page have been put in alphabetical order and some text has been cleaned up.
Improved the error messaging when a login fails to be more accurate.
Cleaned up the transaction results for token_transfer_multi block operation.
Several internal improvements have made to improve performance for a handful of lookups.
Items Hotfixed into the Game Prior to the Release
Fixed an issue with the Bronze max mana cap not being updated.
The support site had some styling updates provided by AxlerTwinblade from Baron's Toolbox.
Fixed an issue with players getting matched outside of the intended 1,000 rating.
Ranked Gameplay Rework
The ranked system has been overhauled! You can read more details in this post, but the high points are:
Summoner level caps by League have been removed.
The ability to decline advancing Leagues has been removed.
Matchmaking no longer takes League into consideration, only rating.
The rating system has been simplified to give 20 on a win, and lose 20 on a loss. The win streak bonus still applied in Leagues prior to Champion.
The leaderboards have been collapsed down to a single one, with the former Champion prizes.
SPS rewards have been collapsed back to a single pool, rather than ones separated by League.
The reward penalty for using under-leveled cards has been removed. The penalty for using Starter Cards still applies.
The Mana Cap for Novice and Bronze has been increased to 50.
The reward shares calculation is now capped at 5,000 rating.
The rating resets for leagues have been adjusted to be divisible by 20, and Bronze III now starts at 260 rating.
Purchasing Energy Updates
The Dark Energy Crystal (DEC) cost for purchasing additional energy has been adjusted, and now increases in cost per tier of a league.
League/Tier | Energy Cost (DEC) | Rating Range | EoS Reset |
---|---|---|---|
Novice | N/A | 0 - 259 | N/A |
Bronze III | 2 | 260 - 399 | 260 |
Bronze II | 5 | 400 - 699 | 300 |
Bronze I | 10 | 700 - 999 | 500 |
Silver III | 20 | 1000 - 1299 | 600 |
Silver II | 40 | 1300 - 1599 | 800 |
Silver I | 70 | 1600 - 1899 | 1100 |
Gold III | 100 | 1900 - 2199 | 1400 |
Gold II | 130 | 2200 - 2499 | 1700 |
Gold I | 175 | 2500 - 2799 | 2000 |
Diamond III | 250 | 2800 - 3099 | 2300 |
Diamond II | 325 | 3100 - 3399 | 2600 |
Diamond I | 400 | 3400 - 3699 | 2900 |
Champion III | 500 | 3700 - 3999 | 3200 |
Champion II | 500 | 4000 - 4299 | 3500 |
Champion I | 500 | 4300+ | 3800 |
Vouchers may now be burnt for energy at a value of 100 DEC value per Voucher.
Gameplay Updates
A new rule set, FabFour, has been added. When this rule set is in play, at most four Units can be selected.
A new rule set, FiveAlive, has been added. When this rule is in play, at most five Units can be selected.
Land Updates
Fixed an issue with multi-color cards, mainly Zyriel, not consistently getting the proper bonus when used on land that had both Life and Death bonuses/penalties.
Tech Modernization
The Spellbook purchasing series of pages has been moved over to the new client. This should make a much smoother experience for new players, and address an issue of users being logged out following their purchase and missing informational displays.
If the Hive keychain extension is installed, pages will now default to using that for posting blockchain operations, rather than asking for users to try to manually enter keys.
If Hive keychain extension is not installed, key prompts will no longer display the key text as it is entered. The entry will now be hidden, as a password-style field.
General Updates
Added notifications when a card is delegated, a delegation is cancelled, or a rental expires.
Fixed an issue with not being able to watch battles when not logged into the game.
We have added the Aqualis Market to the Market display of third party markets.
Fixed issues with using the WAX Anchor Wallet to make Credit payments.
Several images on the About or Gameplay pages were updated to better quality images, or more recent screenshots.
Extended the transaction history results to go out to about 32 days, instead of 30.
We will no longer be recording sm_battle entries as part of transaction history results. These were only being recorded when a battle went to the timeout handling, due to some old code from when battles were being submitted on directly on Hive to try to handle when they didn’t resolve from a team reveal block chain operation. Long story short, the existing battle results APIs should be used to pull battles.
Both /players/unclaimed_balance_history and /players/exchange_history will now be using an offset of the last record ID, instead of taking an amount to offset by. Players should see better performance in the sections of Currency Activity that use these calls.
Conflicts Continue
The 2nd Conflict card is being loaded for the next Conflict cycle: Kei, a Legendary Dragon Unit.
Gameplay Updates
A new rule set, Blood and Sunder, has been added. When this rule set is in play, all Units have Corrosive Ward.
Updated the rule set exclusions for Maneuvers to have it not show up in conjunction with Melee Mayhem, Keep your Distance, Equal Opportunity and Super Sneak.
Land Updates
Fixed an issue with staking Runi that was introduced in the previous update.
Updated some tooltips to indicate where taxes are already removed from values.
Tech Modernization
The Shop pages have all been moved over to the new client. More specifically:
The Guild shop page.
The License shop page.
The Potions shop page.
The Riftwatchers shop page.
The Skins shop page.
The Soulkeep shop page.
The Riftwatcher’s Airdrop claim page has been moved over to the new client.
Blood & Power stones can once again be purchased with Merits.
A new Land shop page has been added that consolidates all Land related items in one location.
General Updates
Gladiator cards & cards staked on Land no longer count toward tournament Collection Power entry requirements.
Improved the intelligence of how Combine All works to try to get more optimal max level cards without going over the maximum number of cards needed.
Added the ability to send more than 350 cards at once, by automatically batching transactions behind the scenes.
Added a display of potions used when opening Seasonal and Daily rewards.
Improved the error messaging on the Login screen, to distinguish between a connection failure and an incorrect password.
Due to no tournaments having used these tokens for quite a long period of time, we are removing ENTRY, SIM, CINE, STMINI, STREGULAR, STJUMBO, and STSUPER tokens from the tournament prize selection display.
Improved tournament warnings when the entry fee is more than the maximum prize in estimated value.
Proposals and Pre-Proposals have been separated out in to different tabs for a cleaner user interface.
Added more detailed messaging when combining cards, particularly when doing so with cards staked onto Mage Wagons.
Added a variation on the combat results music outro, that was previously only on the Mobile app.
Added a tool-tip on the proposal notification dot, to better denote what it is indicating.
The API players/balance_history
no longer accepts an offset. Instead, we have added additional "from" and "last_update_date" filters that will be the starting point for a query. By default, from will be the current time if not passed in. This should improve performance when scrolling through Currency Activity history records.
Claiming staking rewards has been split into a distinct block operation from staking 0 SPS. The new operation is sm_claim_staking_rewards, which takes a “token” argument of “SPS”. Attempts to stake 0 SPS will now fail, though valid staking operations will still also claim outstanding staking rewards.
The API market/market_query_by_card
now accepts a new value “both” for the “gold” argument. This will return both regular and gold foil cards for the selected card.
A new API market/market_query_grouped
has been added that works almost identically to market_query_by_card, but requires a “card_ids” value of comma separated numbers, instead of single id. Since Edition is still required, this can only be used to pull cards from one set at a time. Also, due to the potentially large result sets, the limit is capped at 10 per card id.
Fixed an issue where a Chromecast button would appear on some in-game videos on some browsers.
Fixed the Conflicts banner overlapping the Rebellion text on smaller screens.
Removed the Venly login option, as it hasn’t been functional for over a year.
Updated the API documentation.
The temporary holiday card images have been removed.
Items Hotfixed into the Game Prior to the Release
Fixed an issue with watching matches specifically from the Events (Tournaments) page.
Improved the performance of some land related queries that were stressing the servers.
The epic rarity pre-sale title, The Tower Mage, has been airdropped to users that bought more than 500 packs during the pre-sale.
A new custom profile avatar, The Tower Mage, has been airdropped to users that bought more than 500 packs during the pre-sale. We have also added support for buying and selling custom Avatars to the non-card market.
General Updates
Added Pre-Proposals in-site under the SPS Management → Proposals screen. There are two types of Pre-Proposals: those being sponsored by the DAO that use standard proposal voting procedures and individually paid for pre-proposals that simply need a 5% positive vote to move to a full proposal.
The display for proposal voting results has been updated.
There have been several improvements to the Collection page:
The Last Played date for cards has been added to the Collection display. Cards that have never been played will show N/A.
Locking, unlocking, cancelling unlocking, listing cards for rent or sale, unlisting cards that are for rent or sale, and undelegating cards can now be done on a group of cards from the Collection view in a single transaction.
The default card listing page is now the Rental tab, instead of the Sale tab.
Added additional UI side validation checks & fixed the warning when listing cards well below the current market value.
Rental icons are now color coded - cancelled Rentals will be shown as red icons.
The rental duration and price will now be displayed as part of tooltip information.
Added a new Unlocking filter for the Collection display.
Improved the performance of updating collections when a card is gifted, a delegation ends, or a rental ends.
You can now Combine unstaked cards into cards that have been staked onto Mage Wagons for Conflicts. Support has a guide on this here, but some notes about how this works:
You cannot combine multiple cards that are staked on Mage Wagons. Only one wagon staked card at a time may be a combine target, and only non-staked cards may be combined with it.
When combining a selection of cards where one or more cards is staked on a Mage Wagon, all non-staked cards in the list will be combined into the wagon staked card that has the highest BCX and is not already max level. Any other wagon staked cards that happen to be in the list will be unaffected.
When cards get combined into a wagon staked card, the usual 15 minute cooldown period on stake changes will be triggered for the Mage Wagon in question.
If a Mage Wagon is currently in a cooldown period, card combining is still allowed (i.e. cooldown periods do not prevent combining).
Brawl rewards have been adjusted as per this proposal. The reduction in SPS rewards for Brawl tiers with less than 10 guilds participating has been removed, as has the Crown and Merit bonus for finishing in the top 3.
Added several UI side checks for purchasing validations on the non-card Market and corrected the suggested price display.
Added a refresh button for the SPS Delegation rental market and updated filling multiple delegation requests. It will no longer error out if the operation is called without the “all_or_none” parameter when some entries are invalid, but instead will just fill whatever legal bids it finds.
Fixed an issue with matchmaking where the Novice bots could incorrectly be paired outside Novice.
Fixed an issue with Gold Foil Reward cards incorrectly appearing at Beta minimum levels on the market summary.
Potion usage will now be returned in the claim reward transaction results, if potions were used on chests that contained cards.
Fixed an issue where redirects to the maintenance display were not formatted properly on Tech Modernization pages.
General Updates
An issue where the tutorial would not function properly when launched from the Modern battle history has been corrected.
Fixed an old balance issue with the amount of staked SPS from old free-to-play accounts that had since been converted to Hive accounts.
Added a more explicit Enter Conflict button on the banner on the Rebellion shop page.
The Rebellion Conflicts begin, where you can compete with other players for chances to earn the special airdrop cards from the Rebellion set. Support has created a series of guides for this new system. The Creative team also strongly suggests having your game sound turned on when first going into the Conflicts page. The first Conflict will be for Rage, a Legendary Dragon card:
Gameplay Updates
Fixed an issue where two monsters dying at the same time could cause one to be resurrected incorrectly offset from its placement.
General Updates
We have removed the Soulkeep link from the main navigation bar, as the demo site is no longer functional.
Per this passed proposal, accounts that purchase a spellbook will now receive a 30 day delegation from the DAO of 100 staked SPS.
A Reward Delegation page has been added to manage delegating your rewards to other accounts. This can be found off the SPS Management page, and a support article about how to use this screen is also available.
The Dark Energy Crystal page has been updated to be more in-line with the Splintershards page. We have removed the purchase DEC-B section, and moved transfers to its own screen.
Updated the warning when entering a tournament to double check that the prizes are more than the entry fee.
Replaced the notification about a new proposal being available with an indicator that there is new information on the SPS page.
The SPS Rental Market UI has been overhauled to provide more information and to allow you to fill multiple bids in the same transaction. An APR is now displayed and there is now an indicator when you already have a SPS delegation to a user. Note: For any third parties doing block chain operations, the fill_token_rental operation will now accept a comma separated string of bid ID’s. You can still pass a single ID, as with the previous functionality.
You now can undelegate SPS from multiple users in a single transaction. Note: For any third parties doing block chain operations, this is a new operation undelegate_tokens_multi that takes a “token” string (always SPSP for now), an optional “player” string - if using delegated rental authority, and then a “data” array consisting of paired “from” string and “qty” values - where “from” is the player the delegation is being removed from and “qty” is the amount of staked SPS to undelegate.
When attempting to list a card for Rent, it will now throw an error message on the client side when attempting to go to the Rental tab if that card is on cooldown.
The Winterfest skins have been removed. They will hopefully reappear in the future as obtainable skins.
The default volume levels for new accounts has been changed to 10% for Music, and 25% for Notifications and Sound Effects.
Removed text indicating we accept BUSD for spellbooks, as we no longer do.
Added missing lore for Prophet Rosa and fixed a typo in the Lurking Puffer lore.
Small text updates to clarify that Transak services may be available in some US states.
Items Hotfixed into the Game Prior to the Release
Fixed issues with Time Crystal usage and general problems with constructing new worksites.
Gameplay Updates
Fixed an issue where Flank was being applied after the first round of battle.
Fixed an issue where Lookout could cause an extra processing cycle in battles, which would show up as an extra “pause”.
Land Updates
Added a new Plot History with information about harvests and totem rolls!
Fixed an issue with tracking worksite construction progress, for any new sites started after this update.
General Updates
Added a filter for Locked cards.
Expanded the text of the final warning when creating a tournament.
Fixed an issue where selecting the No Attack combat filter would try to play a non-existent sound effect file.
Historical Lock Days on a card, from previously cleared locks, will now be deleted out when a card is sold.
Items Hotfixed into the Game Prior to the Release
Fixed an issue with custom Currency Activity exports using only one currency.
Fixed an issue with NAN incorrectly displaying on Harvest All results.
Fixed an issue where harvesting all with 0 Dark Energy staked and Runi on some, but not all, plots would cause all plots to incorrectly be treated as if they had 0 efficiency.
Fixed an issue where totem fragment rolls would continue to accrue for castle and keeps past 7 days.
Fixed an issue where under certain conditions the Tax Rate would fail to update properly.
Fixed an issue where the lock duration from prior locks, that had already expired, would get renewed when staking on land.
Updated the harvest results screen to show the net harvest, with taxes subtracted.
General Updates
Added a Pack Opening History page!
You can now replay pack openings by using the transaction ID. You can also share and replay other user’s pack openings.
Added the ability to issue a Modern challenge!
Per this passed proposal, old rentals listed below the minimum price can no longer be renewed or rented.
Season rentals can now only be renewed for the next season, but cannot be renewed for multiple future seasons.
Fixed the Tutorial so that it would function again following Untamed cycling out, though it is still pending a larger rework.
Improved the sync of DEC pricing on the client side of the game.
Updated Underboss Fabino’s +2 Melee Attack tooltip for better clarity.
Improved the Currency Activity export performance and USD price accuracy in some specific cases.
Added additional staking checks on transferring an item.
Items Hotfixed into the Game Prior to the Release
Fixed an issue where locking was inconsistently being applied to items and cards. All items and cards on land that were missing it, had appropriate locking applied.
Fixed an issue with construction not always updating appropriately when units staked where changed.
Fixed an issue with Transak no longer working properly, as an API on their end had changed.
Fixed an issue where the Tactics button wouldn’t initially display on IOS devices, without a refresh of the browser.
Improved the card history API for combined cards.
Fixed a typo in the name of totem fragments on the non-card market.
Fixed an issue where Dispel and Halving were incorrectly adding new attack types to Weapon’s Trained monsters.