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Splinterlands Leagues ranging from Novice to Champion are used to assure that players find opponents who match their level of skill and collection.
There are two types of Leagues for each player, one being Modern and the other being Wild. Players are able to advance on either one or both, should their card collection allow them to do so. For example, a player who focuses on the Wild battle format could work their way up to a higher Wild league while still participating in a lower Modern league or vice versa.

League advancement is determined by two things, a player's collection power as well as their ranking points.

Although every Splinterlands account will have only a single Collection power score, the Collection Power thresholds for Modern leagues are half of the Collection Power requirements for Wild leagues.
For example, if a player is trying to reach the Gold III league in Modern they would need 50,000 collection power points, but If they wanted to reach the same league in Wild they would need 100,000 collection power points.
A player's Collection Power can always be increased by purchasing, renting, or winning more cards.

How Leagues affect general gameplay:

  • A player’s season reward chest tier will be based on the maximum league achieved in the previous season between the Modern & Wild formats. Example: If a player reached Bronze II in Modern last season, but Silver III in Wild, then they will be able to earn Silver level chests in the current season.
  • A player’s Daily Focus chest tier will be based on the current best league between the Modern & Wild formats at the time the Daily Focus is started. Example: If a player is in Bronze II in Modern, and Silver III in Wild, and they start (or refresh) a Daily Focus, then the chest tier for the new Daily Focus will be Silver.
  • In order to earn Reward Points, you must be at least Bronze III in either the Modern or Wild format. For example, you can be Novice in Wild and Bronze III in Modern, and then you will be able to earn rewards from Modern battles, but not Wild battles.
  • The end-of-season rating reset will continue to work as it does now, with the reset applied separately to your Modern & Wild leagues.

Leagues of Splinterlands

The 6 Leagues of Splinterlands cover a wide range of collections, experience, and skills. A brand new player in their first week will find themselves in the Novice and Bronze Leagues, while the most experienced players battle it out each Season for the coveted League of Champion I.
Even if a player has all max level cards, the cards they can use in battle are always limited to the max level that their current League allows.
Rewards increase as players move higher up in Leagues, but so do the complexity of strategy and the difficulty of competition.
When a player crosses the threshold of a new League in either Modern or Wild battle format respectively, they are given the option to either advance or keep battling in the same league. If they remain in the same League, it will become more difficult to gain points because nearly everyone they will face will have lower League scores than them, but they will be able to strive for the leaderboard of their current League.


The Novice League is the starting place for every new account, as well as the place inactive accounts will end up in again after several weeks of inactivity. Battles in the Novice League are almost always fought against other Novice players, and every battle in this League is given the Standard ruleset alone. To earn Season rewards, a player must rise above the Novice League.


Bronze is the first League that implements rulesets and Collection Power limitations, as well as the first where higher-level cards can be played. In the Bronze League players stand a chance to win Bronze chests which have a 0.2% chance of containing a Legendary card and a 0.5% chance of any card being a Gold Foil.


In the Silver League, competition begins to heat up as card levels and Collection Power requirements are increased once again. In the Silver League players stand a chance to win Silver chests which have a 0.8% chance of containing a Legendary card, and a 2% chance of any card being a Gold Foil.


The Gold League is often challenging even for players with max-level decks because they are unable to use their cards to their fullest potential and they are competing against skilled Gold League players. In the Gold League players stand a chance to win Gold chests, which have a 1.2% chance of a Legendary card, and a 3% chance of containing any card being a Gold Foil.


The Diamond League is where skilled Splinterlanders are separated from the pros. All types of cards can be played at their max level here, making it difficult to compete with lower-level cards. The Collection Power requirements are high compared to the lower Leagues, but the rewards are great. In the Diamond League players stand a chance to win Diamond chests which have a 1.6% chance of a Legendary card, and a 4% chance of containing any card being a Gold Foil.


The 3 levels of the Champion League are used to determine the best of the best in Splinterlands players. Notice that instead of 300-point gaps between each level, they are separated by a wider gap of 500. This makes it even more difficult to rise to the next level of Champion, but the rewards also increase significantly. In the Champion League players stand a chance to win Champion chests which have a 3.2% chance of containing a Legendary card, and an 8% chance of any card being a Gold Foil.

In Tournaments

Leagues are also used in the creation of tournaments to limit the level of cards that may be used in that tournament. Players with combined cards of higher levels can also play in tournaments with limited League levels, but they are only able to play with the limited versions of their cards, just like in ranked battles of a lower League.