Splinterlands
Search…
Reward Shares (R-Shares)
R-Shares (Reward Shares) are earned from ranked battle wins and will determine the season and daily rewards in addition to Dark Energy Crystals (DEC) rewards.
How does R-shares work:
The DEC rewards for ranked battles are determined by an amount of R-Shares (Reward Shares) earned by a player for a win. The number of R-Shares earned is based on the following formula:
Where “rating” is a player’s rating; ECR is a player’s energy capture rate, and bonuses are applied by card type, win streak, and guild lodge level. Since the rating is cubed, that means that higher ratings earn significantly more R-Shares than lower ratings, so the best way to increase your R-Shares earned quickly is by increasing your rating.
Please note that the rating is capped by the maximum for your league. This means that if you are in Bronze I your rating will be capped at 1000 for R-Shares calculations even if your actual rating in the game is above that.
The amount of R-Shares awarded will be reduced per battle for each starter card used by the winning player in the battle by adjusting the R-Share formula as follows:
Where ‘%_starter cards’ is the percentage of the winning player’s cards in the battle that are starter cards. (This includes Summoners as well and Monster cards).
As seen in the example table below, a team with 6 cards, 5 monsters, and a summoner, three of those being starter cards will yield 50% of the normal reward share value.
Please see the table below for some actual numbers around average reward shares per win in each league (assuming a mid-range rating for the league, 100% ECR, and no bonuses or reductions) and the number of reward shares needed to earn certain amounts of season reward chests.
Please note that the reward shares values shown in the game UI for both quest and season rewards will be divided by 1000 to keep the numbers smaller and more easily readable.
As you can see from the above numbers if a player got to the Diamond League in one season, but then is only playing in the Bronze league next season, they may only be able to earn enough reward shares to get one Diamond chest the whole season, whereas had they stayed in Bronze the previous season then they could earn somewhere around 30 Bronze chests instead.
One of the additional issues that this new system resolves is that previously since season rewards were based on the player's league at the end of the season, once a player achieved a high league they would be hesitant to keep playing for fear of dropping back down before the season end and receiving fewer rewards.
With the new system, since the next season's chests are based on the highest league achieved at any point during the season, there is no issue with dropping down in leagues before the end of the season. There is always an incentive to continue playing to keep earning more reward shares to unlock more loot chests in the current season.
It is important to note that with all types of ranked battle rewards determined by reward shares, it incentivizes achieving higher win rates over simply higher numbers of battles. This is because reward shares are reduced by ECR, and ECR is used for both wins and losses.
Copy link